Orbiter is no small project and it is also not build for running on a small Console - it has many assumptions in it's API which mean it has to be installed on a Windows PC. Also how do you want to handle add-ons?
Also, I think you have no idea on real game development yet, because your own estimates on the complexity of the task are pretty unrealistic. Especially, there is no DirectX 10 renderer yet for Orbiter and the DirectX 9 renderer is not trivial. I doubt you can just shake a DirectX 10 renderer out of your hat in some days.
And also Orbiter is not suffering from a lack of distribution, it is suffering from a steep learning curve. Many more people have Orbiter capable PCs, than who use it. Porting it to a console will not change this.
Finally: Orbiters license does not work together with the license of the GameDevelopmentKit. But I am sure, you have not read the license of the GDK properly to know about how Microsoft can afford selling the XBox with loss.
Totally agree with you on the renderer, DirectX10 renderer that is, would be no small task. However, the one item I have most concern with due to the complexity is the sound, going from just jo blow stereo to 5.1, the ease of use of the dev kit truly is the easiest I've ever seen and the assistance from MS is top notch so if I hit a wall I can get help from the source

.
And no this isn't my first rodeo, I have done some pretty complex projects in several languages: C#, C+, C++, even the old borland C+ from way back, Pascal, Cobol, Java, HTML, XML, and too many too list.
I have written MMORPG in VB6 and 2008. So yes I understand large projects. No I am not taking it lightly, but I am very excited to see if this will work and how well.
I view this as a challenge and that will hopefully be a fun trip.
You can do anything you want as long as you see it through. A lot of people won't or don't try and that's what makes things impossible.
Anyhow, I appreciate the comments. I am heeding your advice to not take it lightly.
Besides I love the Orbiter community you guys have some of the best ideas I have seen.
---------- Post added at 01:42 PM ---------- Previous post was at 01:31 PM ----------
Orbiter is no small project and it is also not build for running on a small Console - it has many assumptions in it's API which mean it has to be installed on a Windows PC. Also how do you want to handle add-ons?
Also, I think you have no idea on real game development yet, because your own estimates on the complexity of the task are pretty unrealistic. Especially, there is no DirectX 10 renderer yet for Orbiter and the DirectX 9 renderer is not trivial. I doubt you can just shake a DirectX 10 renderer out of your hat in some days.
And also Orbiter is not suffering from a lack of distribution, it is suffering from a steep learning curve. Many more people have Orbiter capable PCs, than who use it. Porting it to a console will not change this.
Finally: Orbiters license does not work together with the license of the GameDevelopmentKit. But I am sure, you have not read the license of the GDK properly to know about how Microsoft can afford selling the XBox with loss.
I do plan to support mods and add ons, however, the core will be unmodified if the add on is damaged or removed the core files will load instead. Basically your add on goes to a memory stick or external HDD then the engine will either read from there or copy to the console's save folder assigned to the program.
So unplug the drive and it's orbiter minus, say, the outer planets add on.
The big modifications like apollo and some of those I haven't worked out yet, but that's the basic plan.
As for the size of the console honestly guys, it's a triple core hyper threaded 3.2 Ghz CPU, 512 MB of DDR2 Memory, Sata HDD and DVD drive.
With 512 MB of Vid mem on a proprietary DX10 ATI video card. It also has a lot of USB capability too.
Let's face it's better than most people computers that currently run orbiter now.
It's actually a pretty big work horse, Call of Duty World at War is pretty much superior to the PC's visually, but that's a bad example as orbiter is a serious sim and CoD is a game.
I just think it would be fun to see this out
