One of the keys to Orbiter is to know what is important and what is not - and that only comes with experience and understanding. This becomes worse with some tutorials - the ones which tell you exactly what numbers to use, for instance.
I find it's helpful to view more than one tutorial on a particular problem. By seeing what they have in common helps me to isolate the important information and ignore the irrelevant stuff. It also helps me to understand the mechanics involved a bit better, and find a "process" that I can apply to the particular flight I am making.
For a KSC to BB flight, I need to know how to launch into the correct plane (or as close to it as possible) which means knowing when to launch - and in what direction. So, I launch when RInc is lowest, and since the Moon is almost always at a lower inclination than KSC's latitude I launch due East.
Then, I need to know when to eject from LEO, and how much Dv I'll need. TransferMFD helps figure that out - I want the dotted line to meet the Moons orbit - but not pass it by much (for efficiency). The big "trick" here is to know how accurate you need to be at this point. You don't need absolute pin-point accuracy when leaving LEO - but you need to be reasonably close. The MFD's have limits to their accuracy, so trying to be "perfect" at the start is kind of a waste of time and effort. Later, I need to know when to make MCC's, and how accurate they need to be. In general, the closer you get to the target, the more accurate you CAN be, and the more accurate you SHOULD be.
With practice, you'll gain an understanding of the limitations of the MFD's, so you'll know how accurate you should try to be at any given step.
When first starting out with Orbiter, you don't really know what matters, and what doesn't. The tutorials won't always make that clear, so you've done the right thing by asking us here at the forum!