OrbitHangar
Addon Comments
- Joined
- Apr 9, 2008
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That's an idea I had for some time, but I always feared about the framerate impact (scanning all the vessels of the simuation each frame).
Did this add-on already "disappear" from OH?
I've downloaded it from there earlier today, but now it looks it's not there anymore...
By the description I added, i didnt think anyone would think its a finished project.
I thought maybe another addon developer might be able to work with it and make it something better.
However, the perfect solution is probably to search in the Graphics Clients area (in order to get meshes vertices coordinates, and calculate accurate collision models).
However, the perfect solution is probably to search in the Graphics Clients area (in order to get meshes vertices coordinates, and calculate accurate collision models).
If it had disappeared from OHM, you wouldn't be able to post your comment.Did this add-on already "disappear" from OH?
I've downloaded it from there earlier today, but now it looks it's not there anymore...
Nothing has changed. It's still this way (only different random add-on is being displayed at the top).BEFORE
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NOW
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I think the best way to improve accuracy is to make several kinds of collision volumes like theseI think to improve on accuracy, more then one "box" could be defined for each vessel.
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Yes, that's it. I didn't know of this bug....What you see is most likely a bug on the home page (and a couple of other pages) of OHM, not listing the last uploaded add-on. :shrug:
I think to improve on accuracy, more then one "box" could be defined for each vessel.
Maybe it is possible to define more complex solids with an appropriated system of coordinates ?