Orbiter wish list

I remembered something important:

- Long and prosper life for all of us, specially for Dr. Martin Schweiger :hailprobe:

---------- Post added at 22:58 ---------- Previous post was at 19:23 ----------

... erratic geology.

Couldn't help but to program a crude "base populator" exactly to get random boulders: [ame="http://www.orbithangar.com/searchid.php?ID=6044"]http://www.orbithangar.com/searchid.php?ID=6044[/ame]
Performance takes a hit with 1000 rocks scattered, though. :lol:
 
Maybe some Kerbals, creepers and zombies, eventually lemmings or other creatures (e.g. ground squirrels at Baikonur, alligators at Canaveral)? :lol:

Well, I'm just kidding.
 
Okay, here's my wish list in order of personal perceived importance:

1) Altitude maps: render, even if crude, terrain elevations and allow bases to have a reference altitude set in the config, enabling with the same stroke, for exemple, floating bases in Uranus, Neptune or Venus.

2) Text-based atmospheric models: pressure, temperature and density profiles for objects: enabling easy creation of atmospheres on add-on worlds without necessarily having to compile a DLL --and/or-- enable a scenario/add-on to overwrite the default models

3) Local atmosphere perturbation: enable local wind speeds and gusts, turbulence, visibility for making nice crosswind landings coming in at KSC 15 :)

4) Relativity. Frame of reference = object in focus.

That's about it. ;)
 
All I'd wish would be for everything in this community, from the Orbiter core to every addon to be GPL open sourced. With this, everything is possible.

Whilst I totally respect the decision of MartinS and of other add on devs not to do this, I genuinely believe it would create an avalanche of innovation. In the same way as Linux distros work, there could still be a mainline version and various forks, but there would be great opportunities to give back into the core itself.
 
I would like to have "real" stars, to travel to other planetary systems, if only the system Alpha Centauri, Barnard's star or some other system even hypothetical.
 
It would be cool to splash down (or crash/sink) into something that resembled water, as opposed to "splashing down" onto blue concrete. :)
 
Wow, some good ideas here!

I'd also like to see some kind of gameplay, be it based on some economy simulation like Elite (as has been discussed to death elsewhere), or just a campaign comprised of several missions. Or perhaps just put the frameworks in place as a start, and allow the community to come up with the campaigns and missions.

Not sure how flexible Lua is, perhaps this is already possible? Given that you can have a script that records high scores for several attempts at the same mission, perhaps the only thing needed is a way to tie missions together into a coherent campaign?
 
It would be cool to splash down (or crash/sink) into something that resembled water, as opposed to "splashing down" onto blue concrete. :)


The pool is always empty. :facepalm:
 
The most realistic spacecraft that can be made...capsule or spaceplane...has electrical systems, life support, reentry (death of crew like the DGIV if G's is too high, temperature etc), an engine system with different variations in thrust (along with the RCS too). I still find the XR2 and DGIV a bit dull... ._.

My lifelong dream to fly something like that in my Orbiter Career... :lol:
 
Splashdowns will only be possible when 3d terrain is added.
On Earth and Titan, altitudes bellow datum can be considered as liquid. (there are exceptions of course)
 
On Earth and Titan, altitudes bellow datum can be considered as liquid. (there are exceptions of course)

Yeah, else most of people living in Nederlands would have scales instead of skin :lol:
 
It would be as simple as adding a liquid surface texture/map and looking up if we're on top of it... Or, make a pseudo atmospheric layer with ultra dense parameters, but for that the Orbiter engine would need to take into account buoyancy forces (I wrote a little DLL way back 8 years ago to simulate that as a proof of concept, lost the code since then...)
 
Object Collisions....

Can't stress that enough. Realistic physics means collisions. :hello:
I'm tired of missing a docking and traveling through space-stations...

Quite frankly, I would have to disagree with you there. I love having Orulex Collisions UCGO turned on, but the lack of fire & explosions when smashing into the side of a mountain doesn't really bother me. The way I see it, Orbiter features need to be implemented in the minimal time available to developers & the good Doctor, and as such only features that enhance the experience should be focused on. If youve smashed into the ISS at 5 m/s I think you already know how the occupants feel about you :lol:.

Its about including features that allow users to do more, so long as they restrict themselves to playing "withing the rules". Most of us know when we've failed a mission I think.


Another thing on my will list is a "land class" object generator. Load map tiles with terrain types coded as pixel values, and output semi-random tree/rock cover... It could be implemented as multiple bases, but that would be messy.


It looks like that may have just arrived ;)


Maybe some Kerbals, creepers and zombies, eventually lemmings or other creatures (e.g. ground squirrels at Baikonur, alligators at Canaveral)? :lol:

Well, I'm just kidding.

Actually, Ive always thought that a Kerbol system add-on for Orbiter would be really cool. At the very least I would like a Kerbal UMMU. (hint, hint)

I would like to have "real" stars, to travel to other planetary systems, if only the system Alpha Centauri, Barnard's star or some other system even hypothetical.

Well Orbiter Galaxy seems to do that pretty well doesnt it?

It would be cool to splash down (or crash/sink) into something that resembled water, as opposed to "splashing down" onto blue concrete. :)

Probably would need to be created as terrain yes. Addon devs know what happens when touchdown points end up below 0 altitude :facepalm:

A "cinematic" camera.

I think that would be a number one priority too. If we had a video capture-export straight to Mpeg type thing, making Orbiter films would be vastly easier.

:hailprobe:
 
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