While looking at other info I came across the data given below regarding my video card. It is taken from the D3D9 client log.
If I am reading this right does it mean I can have a texture file 8K by 8k, or is it just I can have 8kby8k of textures at any one time.
I know that an add on with 10 64meg textures would be a bit over the top but for private use !!!!!!!
Any ideas gents
(41: 3.78s 545491141692us)(0x16CC) ================ clbkCreateRenderWindow ===============
(42: 3.80s 545491167097us)(0x16CC) [VideoConfiguration] Adapter=0, ModeIndex=34
(43: 3.80s 545491167151us)(0x16CC) dwFSMode = 1
(44: 3.80s 545491168509us)(0x16CC) Adapter = NVIDIA GeForce 210
(45: 3.80s 545491168557us)(0x16CC) MaxTextureBlendStages..: 8
(46: 3.80s 545491168581us)(0x16CC) MaxTextureWidth........: 8192
(47: 3.80s 545491168603us)(0x16CC) MaxTextureHeight.......: 8192
(48: 3.80s 545491168624us)(0x16CC) MaxPrimitiveCount......: 8388607
(49: 3.80s 545491168646us)(0x16CC) MaxVertexIndex.........: 16777215
If I am reading this right does it mean I can have a texture file 8K by 8k, or is it just I can have 8kby8k of textures at any one time.
I know that an add on with 10 64meg textures would be a bit over the top but for private use !!!!!!!
Any ideas gents
(41: 3.78s 545491141692us)(0x16CC) ================ clbkCreateRenderWindow ===============
(42: 3.80s 545491167097us)(0x16CC) [VideoConfiguration] Adapter=0, ModeIndex=34
(43: 3.80s 545491167151us)(0x16CC) dwFSMode = 1
(44: 3.80s 545491168509us)(0x16CC) Adapter = NVIDIA GeForce 210
(45: 3.80s 545491168557us)(0x16CC) MaxTextureBlendStages..: 8
(46: 3.80s 545491168581us)(0x16CC) MaxTextureWidth........: 8192
(47: 3.80s 545491168603us)(0x16CC) MaxTextureHeight.......: 8192
(48: 3.80s 545491168624us)(0x16CC) MaxPrimitiveCount......: 8388607
(49: 3.80s 545491168646us)(0x16CC) MaxVertexIndex.........: 16777215