Idea Modelling the General Dynamics AIM-97 Seekbat

Graham2001

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I would be interested in trying to model this prototype Air-to-Air missile in Orbiter, but it's been so long since I attempted any coding and I am no good with models, so I thought I'd ask if anyone in the community is interested in attempting it.

Details are available at this site:

http://www.designation-systems.net/dusrm/m-97.html
 
I would be interested in trying to model this prototype Air-to-Air missile in Orbiter, but it's been so long since I attempted any coding and I am no good with models, so I thought I'd ask if anyone in the community is interested in attempting it.

Details are available at this site:

http://www.designation-systems.net/dusrm/m-97.html

If somebody can make the meshes and you can find some more information about it, I can do it. But I think RisingFury is the better candidate to ask, if my memory did not suddenly get buggy, he collaborated on a framework for combat in Orbiter.
 
I would be interested in trying to model this prototype Air-to-Air missile in Orbiter, but it's been so long since I attempted any coding and I am no good with models, so I thought I'd ask if anyone in the community is interested in attempting it.

Details are available at this site:

http://www.designation-systems.net/dusrm/m-97.html

If you can provide me with side drawing I can make this mesh + texture in like 3-4 hours.
 
If you can provide me with side drawing I can make this mesh + texture in like 3-4 hours.

Looks like it is a variant of a Standard missile, so any drawing of the old (before ER-update) Standard missile should do. There is just a supplemented IR seeker in the radome of the semi-active radar.

Standard_Missile.jpg


Is this side enough?

If you want to be productive, you could actually make the whole Standard family with minimal effort, they are all very similar. :lol:
 
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Looks like it is a variant of a Standard missile, so any drawing of the old (before ER-update) Standard missile should do. There is just a supplemented IR seeker in the radome of the semi-active radar.

Still with my limited time I can do meshing and texturing, not the research.


Edit: This photo should be enough.

---------- Post added at 06:51 PM ---------- Previous post was at 06:44 PM ----------

got any pics from behind for nozzle meshing?

---------- Post added at 08:32 PM ---------- Previous post was at 06:51 PM ----------

AGM-78 sketch.

Needs fin actuators and some beveling on edges but it wasn't that hard. :P

AGM-78.jpg


ETA of orbiter mesh + texture for both AGM-78 and XAIM-97: tomorrow around 19.00 GMT
 
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It's first sketch - fins will be upgraded as now they're just extruded planes.

I'm assuming there is no need for transparent IR seeker window and I can make it opaque and reflective.

Also model will have 5 meshgroups total (missile + each fin) in AGM 78 version and 6 in XAIM 97A (IR seeker). Alternativelly I can make both with 6 meshgroups to make code work for both meshes.

As for nozzle I think I'll just make a hole there with "a glimpse" of solid motor propelant cavity.

And since my left hand finally recovered after fracture I'm off to play guitar! o/
 
Thanks to everyone who's responded so far. I'm trying to hunt up more details online, but all I'm getting so far is the Designation Systems site and a multiply mirrored wikipedia article which seems to mix information from that site with unreferenced speculation.

The hunt may have to go offline, best bet would be issues of Janes Weapons Systems in the period 1972-1977 and similar publications. I have however managed to run down a clearer version of the picture that appears on the Designation Systems website, which I've attached to this post.
 

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The hunt may have to go offline, best bet would be issues of Janes Weapons Systems in the period 1972-1977 and similar publications. I have however managed to run down a clearer version of the picture that appears on the Designation Systems website, which I've attached to this post.

I also have an article somewhere, where a simulation of the Standard ER missile was compared to the real-world performance by the German Navy. Not much detail information, but a lot more than Wikipedia.
 
Years ago the page "Military Analysis Network" at fas.org was full of info/data/pictures on a myriad of weapons.

http://www.fas.org/man/

Now I just saw that the page is (sadly) apparently gone.
Maybe there's still something in the new FAS site.
 
About the modelling in Orbiter, since it is a SAR missile, there is a tiny issue of course, since we hardly have any vehicles with CW radar.

Would a simple "Detach => Fire&Forget" model be enough for most users?


I can include a more detailed version in the Black Dart right now, but I did never release this add-on before and I am not sure when I will have a releasable state*. The sources from 2010P1 compile now in 2016.


* or better formulated: A status that I call releasable, because of my annoying perfectionism. It already is pretty good... well. Not good enough.
 
Put radar code in missile and access it via MFD.
 
I'm refering to this:
...there is a tiny issue of course, since we hardly have any vehicles with CW radar.

You can put radar code in missile dll or separate dll and access it via MFD. That way missile will be compatibile with any vehicle and you can have nice radar display and target selection in mfd.
 
I'm refering to this:


You can put radar code in missile dll or separate dll and access it via MFD. That way missile will be compatibile with any vehicle and you can have nice radar display and target selection in mfd.

So you mean adding an additional MFD for interacting with the missile, which allows adding CW functionality to a vessel which does not yet have it?
 
Yeah. That way add-on becomes more universal and for example I can load 2 of those missiles onto XR-2 and have some non-historical fun.

Anyways both AGM and XAIM (notice nose difference)
agm_and_xaim.jpg


---------- Post added at 02:47 PM ---------- Previous post was at 02:43 PM ----------

Question: do you need actuated rear fins?
 
Yeah. That way add-on becomes more universal and for example I can load 2 of those missiles onto XR-2 and have some non-historical fun.

No problem, it could take a moment longer then. Would then use the same standard interfaces via clbkGeneric for the missile regardless if it interfaces to Black Dart or a MFD. All that is different is just how the target is painted.

Question: do you need actuated rear fins?

Well, I would redirect this to the target audience - do you want animated rear fins? If yes, I need them.

I don't think you will see them move much unless you focus the camera on the missile during end-game maneuvering.
 
Let's wait till target audience speaks then.

---------- Post added at 07:19 PM ---------- Previous post was at 03:36 PM ----------

I think it's close enough.

agm_rear.jpg
 
Another one from the requirement management:

How should the warhead effect be like?
 
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