SwiftSS Aerospaceplane

GregBurch

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Now available at Orbit Hangar:

[ame="http://www.orbithangar.com/searchid.php?ID=3371"]SwiftSS Aerospaceplane[/ame]

Logo12.jpg


You can look at the documentation here:

http://www.gregburch.net/SwiftSS/SSS1.html

As always, feedback is welcome!

GB
 
20 MB for this add-on ???
I know your add-ons look great and all but the reason why I usually don't download them is because they are HUGE and really slow things down.

great work though.
 
20 MB for this add-on ???
I know your add-ons look great and all but the reason why I usually don't download them is because they are HUGE and really slow things down.


Well, I freely acknowledge my poor reputation for creating frame-rate hog addons. If you'll look at the documentation posted on my own website (which I put there so you can see what the deal is without downloading the whole set of files for the addon), you'll see that one reason this download is so large is that it contains 22 separate components. The reason for this is that it includes multiple versions of the main parts in mesh sizes ranging from the only large to the truly gargantuan. This is my attempt to address the critiques I've had about mesh size, while still indulging myself on the big, really detailed ones that can be run on high-end machines.

GB
 
Well, if you want your feet back... I can't test it here, no Orbiter on this tiny notebook. But I have one question: How heavy is the SwiftSS and would it be, in theory, possible to replace it by a big ugly unmanned payload with upper stage? I understand the flight instructions like that, that the second stage reaches nearly orbit, so a modest upperstage, maybe even from Kulchs package, could haul a typical spacestation module in Orbit, if the mass difference to the SwiftSS is not too large. Or at least satellites.


And don't worry about your meshes. Your BSP was one of the reasons for me to double the graphic accelerator budget in my PC.
:lol:
 
Fortunately my laptop has Orbiter and enough graphic juice to run the bird.

Conclusion: She's beautiful Burchie! I have just had time to take her up for a quick hypersonic flight, and everything responds beautifully. It's gonna take some time to get used to flying a big horrible wedge, but that's progress. This is going to be right up there along with the Vanguard as my favourite spaceplane.

Any chance of doing something like a Mars-transport next time? I mean a spaceplane with enough space to live in comfortably for 6 months and a capacity to do a direct descent. Your SP1/Goddard1 combo looks a lot like the Bono Project Deimos spaceplane. Perhaps you could adapt it?

Again, congratulations on a beautifully realised addon. More later after more test flying.
 
Shes a real joy to fly, much easier to get to grips with than some other add-ons which have attempted similar schemes. I noticed that the doors don't close fully though once opened, it doesn't seem to affect it in anyway when its flying however and i figured that your only really supposed to open them when your back on the deck.Apart from that it's a very smart addition, keep up the good work!
 
Wow, that's the awesomest thing I've never seen!

I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.
 
Wow!

Once again, Greg, you've raised the bar and your fans are seeing how high they can jump. This is beautiful work, both in application and in documentation.

I'm in awe of you of your web page alone.

I'm looking forward to giving this one a test, and hopefully will have some useful comments for you soon.

Cheers.
 
Quote from manual:
"realistic simulation requires the use of restraint"

Yeah right... If I can go 0 to Mach 1 in 10 seconds I'm unlikely to resist it, am I?

Maybe I'll apply some restraint later but for now I'm enjoying burning around in this superfast monster...
 
Wow, that's the awesomest thing I've never seen!

I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.

I raise your 4 letter word with a six letter one




UMMUFA




I hope to create the configs for it soon ;)

Oh and Greg, I'm scared, When orbiter allows us to do the things in the pictures, I think I will need a new pc.
You have excelled yourself again.
 
I really appreciate all the positive feedback. With it being evening in North America and no reports of gross screw-ups, I guess I must have avoided at least the most bone-headed of packaging errors.

Well, if you want your feet back... I can't test it here, no Orbiter on this tiny notebook. But I have one question: How heavy is the SwiftSS and would it be, in theory, possible to replace it by a big ugly unmanned payload with upper stage? I understand the flight instructions like that, that the second stage reaches nearly orbit, so a modest upperstage, maybe even from Kulchs package, could haul a typical spacestation module in Orbit, if the mass difference to the SwiftSS is not too large. Or at least satellites.


And don't worry about your meshes. Your BSP was one of the reasons for me to double the graphic accelerator budget in my PC.
:lol:

The Swift SS is VERY light (~2MT dry weight, ~500kg payload and 4.5 tons of fuel in orbiter configuration). But it doesn't matter, if you want to cheat, since the attachment system doesn't account for any weight. I could use the "payload" system to do the attachments, which would simulate the mass properly, but there are some glitches in the way that works in SC3. So, feel free to stick whatever you want on there.

BTW -- I thought "feet back" was a mistake at first; then I remembered your English is better than mine.


Any chance of doing something like a Mars-transport next time? I mean a spaceplane with enough space to live in comfortably for 6 months and a capacity to do a direct descent. Your SP1/Goddard1 combo looks a lot like the Bono Project Deimos spaceplane. Perhaps you could adapt it?
I can't see making a single spaceplane that would be the only vehicle you'd need to go to Mars. Absent REALLY significant variable geometry, I can't see making a spaceplane for Mars at all, actually. Not enough of an atmosphere and only 1/3 G to deal with getting down ...

I noticed that the doors don't close fully though once opened, it doesn't seem to affect it in anyway when its flying however and i figured that your only really supposed to open them when your back on the deck.
Yes, that's a chronic problem with sc3 animations. For some reason, they don't always cycle all the way back to zero when you activate them. It seems to happen only on some animation components, and only some of the time. If it really bugs you, try cycling the animation a couple of times. I've found that will make the doors "seal."

I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.
I hear you (and many others). My problem is that I just can't make myself slow down enough to learn to make .dlls. I've got many more addons planned for my "future history" and, as soon as I finish one, I start feeling the itch to begin work immediately on the next one.

I think I once saw a good tutorial on .dll building, or a tool that partially automated the process, or something like that. Maybe if someone could give me some pointers to things that could ease the pain and speed the learning process ....

Oh and Greg, I'm scared, When orbiter allows us to do the things in the pictures, I think I will need a new pc.
Do yourself a favor -- computing power is cheap!

Again, thanks for all the kind words, and I look forward to maybe hearing some frame-rate reports.

GB
 
Do yourself a favor -- computing power is cheap!
GB

I have got a new PC, lol.

I get about 23-30 fps on the ground using SSS01, I have a big spacestation with 2 lifeboat docks with SSS01's and no major drop (still about 6-11fps)

Really top notch work :)
 
I have a Ati Hd 2900 Pro and I have 50fps and that whith an older Cpu
 
Well, I will see what happens. :)

BTW -- I thought "feet back" was a mistake at first; then I remembered your English is better than mine.

No, no, no, I just had English teachers who attempted to be funny. :lol:
 
GregBurch what program to you use to create those images in your readme?
 
GregBurch what program to you use to create those images in your readme?

Well, since all of the inspiration for my future history work comes from the information I get from myself, communicated to me through the time-portal I built in 2152, I asked myself to send me a later version of Orbiter. We finally figured out that, with only slight modification (liquid nitrogen cooling, some room temperature superconductors I taught myself to make, and some odds and ends I cooked up in the small molecular fab we made), I could run Orbiter 2018. So I just run the addons on that and take 2-D screen caps.

Seriously, the final renders are done in Bryce 5. The initial meshes for the human figures are made in Poser 7. Other meshes are mainly created using Animator, which I also use to edit the initial Poser meshes. I use a freeware program called Photophiltre for textures and 2-D image processing. Mesh optimizing is done with an old version of 3DSMax. "Mesh smoothing" is done with another freeware program called 3DExplorer (thanks simcosmos!). I use an ancient version of Adobe PageMill to create HTML files.

... I think that's the whole suite of tools I use ...

GB
 
Ok oh and Its a good plane I flew from space port atlatica to KSC Last Night And it was pretty fast
 
Statistics: SSS11 at KSC, with high-res KSC textures installed: with human figures 20 fps, without 30 fps.

Might get improved... (SSU with VC active renders at 45 fps in the same scenario)

EDIT: later: Full stack, external view: 45 fps. Internal view 208 fps.

But don't press F8 for looking if it has a VC.
 
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You can look at the documentation here:

http://www.gregburch.net/SwiftSS/SSS1.html

As always, feedback is welcome!

First of all: great add-on, Greg! Really impressive work...

As for the feedback: I think you made a typo in the online documentation...

7. Landing. Begin more agressive use of speed brakes between 2500 and 1000 km uprange. Target final approach to an uprange distance of ~200 km and a speed of Mach 4 and altitude of 100,000 feet (30km). Typical landings will occur with the vehicle very light (e.g. with less than 5% fuel), and therefore low-speed handling is very good. Use speed brakes to hit targets during descent of Mach 3 at 70,000 feet (21,000 meters), Mach 2 at 50,000 feet (15,000 m) and Mach 1 at 25,000 feet (7,500 m). Deploy landing gear below 190m/s and altitude of 5000 feet (21,500 m).
Shouldn't the red one show 1,500m?

regards,
Face
 
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