levans
New member
I've read the "Go Play in Space" section on ISS rendezvous, and elsewhere I have read about "phasing" (only the term, not an exact definition).
The GPiS tutorial suggests making your orbit more eccentric (or I suppose just larger in general, with larger orbital period) so as to allow a trailing target to catch up. I'm wondering if this is what is meant by "phasing" (as I can imagine how this would exactly look like 'phasing' over multiple orbits, particularly with two circular orbits of different orbital periods having exactly the same shape of ground track).
Nevertheless, the tutorial says that the eccentricity technique is only a "basic method". This being the case, what other approaches might be used?
As I'm playing around with Orbiter, it strikes me that there are probably a lot more 'non-simple' maneuvers that are possible (combining several 'primitive' orbital maneuvers into more complex vector changes). Presumably these require much more tools support than Orbiter currently possesses (and accurate burns)... or maybe I just haven't found all the cool stuff yet
The GPiS tutorial suggests making your orbit more eccentric (or I suppose just larger in general, with larger orbital period) so as to allow a trailing target to catch up. I'm wondering if this is what is meant by "phasing" (as I can imagine how this would exactly look like 'phasing' over multiple orbits, particularly with two circular orbits of different orbital periods having exactly the same shape of ground track).
Nevertheless, the tutorial says that the eccentricity technique is only a "basic method". This being the case, what other approaches might be used?
As I'm playing around with Orbiter, it strikes me that there are probably a lot more 'non-simple' maneuvers that are possible (combining several 'primitive' orbital maneuvers into more complex vector changes). Presumably these require much more tools support than Orbiter currently possesses (and accurate burns)... or maybe I just haven't found all the cool stuff yet