I think you're thinking of general end users, I'm talking about us developers here. Only because we make a release doesn't mean the work's done.Probably because it's taking so long, people have lost interest.![]()
How about implementing the new SFX I checked in? Cryo hiss on the launch pad, switch throw and switch guard throw. Or you could implement actual KU antenna gimballing. Or you could finish up the ODS implementation.
turn off APU in VC mode, maybe have the burnt ET texture rendure after SRB sep.
If we're going to mess with the sounds, then can't we implement the the sounds I checked in? Especially the cryo sound since it is noticeable in conjunction with the APUs.It really needs to be silenced, when the igniters fire.
Under what conditions should the APU sounds play? In particular, should they be played in just the external view or both the external and cockpit views?