I was wondering if anyone has a link to the equations of motion that are integrated by Orbiter in order to calculate its trajectories. In particular, I'd be very interested to see how lift and drag are incorporated. Thanks!
I was just wondering if anyone knows if it's possible to get a better SSME exhaust plume for Shuttle Fleet V4.8. At the moment it looks like a slow gas emanating from the nozzle instead of what the real SSME exhaust looks like.
Thanks very much.
I was just wondering if anyone has created an addon based on (or similar to) that which is described in the following paper: http://enu.kz/repository/2010/AIAA-2010-8672.pdf
It would be very interesting to have something like this in orbiter.
Hi Brain, after trying out your great Falcon 9R addon I'd be very interesting to know what mathematics you used for calculating the required delta-v to get the first stage near its target upon re-entry. Did you use any differential equations or was it more a "back-of-the-envelope" type of...
I've had a bit of a look around the various Shuttle Fleet v4.8 documents to try and see if there is a way to change the base that GPC MFD's "entry energy" (OPS 3) screen uses but haven't been able to thus far. It seems to be set on Cape Canaveral by default and I'm trying to change it to Edwards...
I'm actually using Shuttle Fleet v4.8, sorry if I somehow made a misunderstanding.
Is there possibly a written Auto FCS tutorial, or a video that I can find somewhere to understand all the bits and pieces? This is what my Auto FCS page looks like:
Great, thanks Shifty. Pressing Ctrl + F4 now brings up Auto FCS, but there are no bases to choose from. Do I need to make that config edits given on the http://www.orbiterwiki.org/wiki/AutoFCS page?
I've been trying to find a Shuttle autopilot and it seems Auto FCS is what everyone is using, but I can't seem to find it or activate it in my Orbiter install. I tried Ctrl + F4, but there is no Auto FCS option, and trying to download it from http://www.orbiterwiki.org/wiki/AutoFCS doesn't work...
I have two further quick questions:
1) Is there a Soyuz spacecraft cockpit addon so we can get a view from inside the orbital module?
2) Is it normal to have Orbiter do an "incomplete" shutdown when exiting after using the Soyuz addon (i.e. I get a progress bar pop up when closing Orbiter...
I apologise if this has already been asked, but is there a way to take manual control of the Soyuz launcher when playing the ISS missions. Pressing M doesn't seem to enable manual control.
I think I was starting the pitch-down manoeuvre too late, since performing it soon after launch has now solved the problem. I guess the fins at the base of each booster also act against pitch downs when at a high velocity.
How are the Space Shuttle, Falcon 9 and Ariane 5 so easy to control manually compared to Soyuz? Do they not take aerodynamic forces into account as much as the Soyuz model, or do they utilize some form of thrust vector stability control preventing feedback?
I've been trying out the Soyuz addon but have some questions regarding strange "handling". I love flying everything manually, but if I pitch the nose down and then let the controls go after that, the nose will tend to go back to its vertical position. Is there something else that I need to...
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