Recent content by bimmo

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    General Question Base objects - BEACONARRAY?

    Thanks for all the info Kuddel. Yes I do have the beaconarray.fx file in the D3D9client folder. What is interesting though, is when I loaded your edited Habana with test scenario, the beaconarray lights showed up perfectly, with a nice glow to it actually, compared to the standard orbiter...
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    General Question Base objects - BEACONARRAY?

    thanks, I'm using R3.8 (beta) I'll try with the stable next... I also just found out that the TRAIN2 object also has no lights and no animation, also no texture for that matter when using D3D9 client, works fine with standard orbiter video... ---------- Post added at 01:08 PM ----------...
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    General Question Base objects - BEACONARRAY?

    I'm having the same problem, but only with the D3D9 client and orbiter_ng. When running orbiter with built-in video, BEACONARRAY lights do show up...
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    Programming Question is there a maximum texture size for dds on standard objects?

    Doh, upon reading both of your replies once again, I just realized that this Base.cfg already exists in the Config folder (I was looking in Earth/Base...) So now that I added the texture name as suggested, it works, thanks!!
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    Programming Question is there a maximum texture size for dds on standard objects?

    thanks DaveS, do you mean, I need to add it to my base config file I created for my base? (which is named lunarbase.cfg), or, I should create the exact named file: "base.cfg" and add my texture name in there? if the former, here are the relevant lines in my current lunarbase.cfg: BLOCK...
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    Programming Question is there a maximum texture size for dds on standard objects?

    Hello,I'm trying to apply a custom texture to a BLOCK object in a custom base.cfg I created a custom object texture, size is 256x256 pixels, after converting with DxTex, format is DXT1. Windows explorer displays the thumbnail of this image just fine. However, no matter how I try, the texture...
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    SDK Question Visual Studio Community setup

    solved - thank you! ok so that was definitely the problem! https://drive.google.com/file/d/0B42xTKwxj2QVcGh3SnlFVU5ULU0/view?usp=sharing Thanks so much for the detailed instructions jangofett287! I now have a successfully built Deltaglider for Orbiter 2016 with custom values using Visual...
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    SDK Question Visual Studio Community setup

    Thanks DaveS, I tried both debug and release, screen shot also has general properties shown, I can take screens of the C++ and Linker properties too if that helps... https://drive.google.com/file/d/0B42xTKwxj2QVLTBWMWNsckx3VnM/view?usp=sharing
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    SDK Question Visual Studio Community setup

    thanks that makes sense I will try finding windows 10 sdk, download, install and report back ---------- Post added at 03:51 PM ---------- Previous post was at 02:36 PM ---------- Maybe I have the issue because I'm using the free visual studio version... I have the correct path to Orbiter in...
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    SDK Question Visual Studio Community setup

    Hi, I'm trying to recompile the standard DeltaGlider from the Orbitersdk\samples folder (trying to experiment with different parameter and variable values). I've tried both in Visual Studio Express 2015 and in Visual Studio Community. When opening the .sln file in either of these programs, and...
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    Fly-By-Wire 0.9 Discussion

    patch for CH joystick and pedals First of all, thank you so much for developing this, I've been waiting for a module like this since 2001 :) Absolutely can't wait to start trying this out so I started reading this post to get more details in advance... I also have both usb rudder pedals and...
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    OHM Station Shipyard

    This is absolutely fantastic, long awaited and pretty impressive for a work in progress. I would love to see more station parts / modules in future releases... Thanks so much!
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