I can't find VESSEL::etHorizonAirspeedVector anywhere in the orbiter interface. Below is the error text file. Also a base I am very close too doesn't appear visually or with F9
**** Orbiter.logG
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.7758e-007 sec
000000.000...
OrbiterSound 3.5 ver. May 13 2007 Log Started
***********************************************
Vessel X2C requested an ID, returned= 0 OK
Vessel X1C requested an ID, returned= 1 OK
attempting focus change...
Focus not ready bypassing focus change - Ok
Attempting RenderViewport...
It just doesn't load, the error seems to be outside the error handling message boxes of Orbiter
Edit:
using fresh 2016, simply filing things as I did with with my 5 years experience with oribter which I love
Why won't now THIS one work? Its constant with 2016.
BEGIN_DESC
Orbiter saved state at T = 68876
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 52001.5023073363
Help CurrentState_img
END_ENVIRONMENT
BEGIN_FOCUS
Ship X1C
END_FOCUS
BEGIN_CAMERA
TARGET X1C
MODE Cockpit
FOV 78.00...
After installing Base Sync MFD and Glide scope 2, and making sure they were enabled in the module section, I still do not see a Base sync nor glide scope 2 MFD in my two MFD screens (same for external MFD)
I have read some articles here on the topic, but I want to know what attitude I should be in when pro-grade and level to ground in order to complete reentry. For my whole orbiter career, while still in space, I used hover and retro rockets to elevate the stress, but I haven't been able to...
Can you show me a quick example of the few lines of code needed to change?
Also, big deal: in 2010 I can hop into the cockpit while on the ground but not after an EVA. This started after I went from windows vista to windows 10 on a totally different computer.
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Q1 I am not a noob. I've used 2010 Orbiter since 2012. I have learned the simple method of editing scenario text files to suit what I need (one pilot in front, ready to enter, with the XR2 nose and air lock open so I can enter the ship (everything is powered down) so...
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