Recent content by Chuck Tetakel

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    Project SNC | Dream Chaser

    Heyho :tiphat: , I uploaded the model files so they don't just rot away. They are left in a pretty wip state and some things like texture paths might need to be fixed. Also the texture files are pretty much uncompressed so they are off course quite large. I didn't work on this project for quite...
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    To Developers & The Community (topic of outreach)

    I would definitely also be interested in such a site. I could imagine it would be a good place to get Feedback for your Projects and show of progress more frequently.
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    Project SNC | Dream Chaser

    Currently working on some interior props. The problem is that the amount of texture files gets a little bit big. So far i have: ###Exterior### -4k Diffuse (i might be able to reduce that to 2k later without too much loss) -4k Normal (Might reduce to 2k) -4k Specular (is it possible to use the...
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    Project SNC | Dream Chaser

    Ahhh amazing thank you so much :lol: i already feared i have to remodel the complete Back. Only question now does this docking Port already exists in orbiter?
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    Project SNC | Dream Chaser

    That already looks a lot better. But the dream chaser docking port is still a whole lot too small. Currently the outer ring around the docking port ist approximately the size of the Arthemis Themis PMA Docking Port. Either i remove the outer ring / make it smaller, or i just scale everything...
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    Project SNC | Dream Chaser

    Thanks for the reply :thumbup: The scale of the Model should be right. The Wingspan and the length are shown in Meshwizard as ~7 and ~9m. Does somebody know the dimensions of the docking port that dream chaser / Iss uses? I modeled from the reference images i got, but maybe they were already not...
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    Project SNC | Dream Chaser

    Not dead yet started working on it again :) . I started remodelling the cockpit. This time only consisting of MFDs. I also renewed the seats, because the old ones looked horrible, though the new ones are still far from being finished yet. Also i got all control surfaces working so far, but...
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    Project SNC | Dream Chaser

    Some Progress. Worked on the adapter and the Launcher. The Plan is to finish for now the Dream Chaser and release it with some adapter/s and release the launcher later on. I am not sure how long we need though. Here some progress pictures. Also i will try to resume work on the astronaut...
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    Project SNC | Dream Chaser

    jimd Helps me with the coding now! Here is a screenshot of the SC3 version that is used for testing purporses currently. Theres currently some strange problem with the some of the parts (Black shaded Flap). There seems to be some problem with the normals. The strange thing is that the normals...
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    Project SNC | Dream Chaser

    Well i can not speak for 4throck but i either use Blender bake features or the bake functions that are directly implemented into substance designer. Normally i use substance designer to do normal map, AO-map and curvature map bakes and Blender for things like full render bake (btw. the full...
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    Project SNC | Dream Chaser

    The seam Problem is actually not caused by bad geometry, but by just simply a bad UV-Layout. But i fixed that already now and made a new one. The export and re-import didn't actually altered any of the Geometry, so the export issue i had before might not have been caused by bad geometry...
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    Project SNC | Dream Chaser

    Thanks for the help first! It seems to work now. It helped to export it as .3ds and then just reimport it. Seems like i screwed something up along the way of modelling the Model. Altough it works now i might redo the UV-map layout. Currently there are very visible seams.
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    Project SNC | Dream Chaser

    Hmm it seems like loose geometry is not the cause of the problem. The edge split modifier does not seem to be the cause either. Does somebody has any other idea what could be the cause ? Or could somebody take a look over my .blend ?
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    Project SNC | Dream Chaser

    I tried it, but sofar i wasn't able to get it into exporting without throwing an error. Currently blender just crashes, leaving me with a half exported file, whenever i export to .msh. Sofar i only was able to get the model to orbiter through Wings3d, but that is not an option anymore, since...
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    Project SNC | Dream Chaser

    I just did a quick and dirty high poly version through sculpting. Not the most effecient method though since I did the low poly first.
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