I recently installed the moon high resolution texture. I can't really tell the difference between it and the old low resolution texture that I had. I realize that the place where the difference should be seen is down close to the ground, but I see nothing. Is there something that I might be...
Yes. This is exactly what I meant (sorry if I wasn't clearer). Additional experimentation leads me to believe that all functions work ok (even when called progromatically) except for those where I set thruster values, wait a given period of time, then disable those thrusters. Can anybody verify...
As I approach a VTOL pad I would like to be able to obtain information (via Lua) on the pad's bearing and distance.
Distance is not a problem: range = oapi.get_navrange(hNav)
I don't see anything that will give me a bearing. Am I missing something?
Thanks.
I have a piece of code to establish a constant vertical velocity on the moon of 1 m/s which works just fine when invoked directly, but not when called. When called, the Delta Glider NT barely moves at all and settles back to the ground very quickly. I don't understand what is going on here. Any...
Ok. Back home again. Attached are two items:
control skeleton of attached Lua script file
entire Lua script file
Maybe the control skeleton will be enough to reveal the problem I am having. Maybe not.
If you look through the Lua script file, be aware that it still needs quite a bit of work...
I have used proc.wait_simdt(dt) in the past without any problem. I am several hundred miles today from the script I am writing. The call is in a loop, but I can't remember if it is a while-do loop or a repeat-until loop (actually I think it is in repeat-until which is nested inside of a...
Sometimes when I use proc.wait_simdt() it will cause Orbiter to hang or freeze. I figure:
I am doing something in other parts of the script causing this behavior or
there might be some issue with this routine that I don't know about
I would appreciate any insight that anyone could offer. Thanks.
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