I found that all sounds worked very well but had crashes just as the boosters came into land every time. Think it's OrbiterSound just not being compatible.
Sound disabled and it works perfectly so I just listen to some good music as the launch runs.
That's great - thanks Brian.
Boosters don't bounce at all for me. It was the fact that everything else (and I mean everything) works so perfectly and replicates the actual launch so well that made me think I had something wrong.
Absolutely fantastic addon and I get more impressed every time I run the demo from last Tuesday.
Just having one slight problem and I'm not sure what I am doing wrong. When both boosters and the core land they sink a little into the ground/barge and lose their shadows:
Not sure if I've...
Pappy you are welcome.
The server directory is in the zip because the files are needed for the D3D9 client. It doesn't contain corrupt files - it appears to be one easily correctable mistake in many detailed and complicated files. This must be easy to do with such complex addons. There may be...
Pappy your English is fine.
It looks to me as if you've fixed the problem by editing the lightstanchion.ini to use the correct existing mesh.
If you delete the server folder you will no longer be able to use the D3D9 client should you want to later.
Don's suggestion also works fine - go to...
Brilliant as always Don.
The screenshots on Orbit Hangar from your last two addons are so close to the real thing it's hard to tell the difference.
I've noticed the modules of the ISS appear to have a shiny metallic surface that is exactly the same as the real ISS - I genuinely thought you'd...
I use Scenario Editor TLE (works fine in 2016):
Scenario Editor TLE
and using the current day's TLE for the ISS from here:
https://spaceflight.nasa.gov/realdata/sightings/SSapplications/Post/JavaSSOP/orbit/ISS/SVPOST.html
create a text file named "ISS TLE" to load in. The file for today...
I had the same issue with the CanadaArm location in both 2010 and 2016.
Fixed it in both by removing the attachment specs from the SSRMSD.cfg file so it just reads:
ClassName = SSRMSD
Module = SSRMSD
I am running both in Linux in PlayOnLinux but I can't see any reason why it shouldn't work in...
Sorry I don't keep a log of the addons I both install and remove at a later date. I keep the ISS as up to date and accurate as I can so it's very fluid - I just posted my current scenario as requested.
To give you a list would over complicate things anyway if the default scenario won't run...
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