Yeah, that's why I suggested applying the object rotation to the ObData before exporting--otherwise the normals don't get updated. I probably should have explained that more clearly. You shouldn't need to undo and redo the rotation in different modes to fix it, just use CTRL+A (in object...
Countdown84, you don't need to go to all the trouble of using Mesh Wizard. Try this instead.
Open the orbiter_export.py file in a text editor. Change line 570 from: outputFile.write(str(self.Normal[0]) + ' ')to: outputFile.write(str(self.Normal[0] * -1) + ' ') Voilà, no more bad normals...
Are you using Guy Webb's Orbiter mesh exporter Python script? If so, you can edit the script so that you won't need to flip the texture.
Open the orbiter_export.py file with Blender's text editor, and turn on syntax highlighting and line numbers. Go to line 577. It should read...
I haven't been able to find any more problems. :thumbsup:
I did discover that the Soyuz Guidance MFD doesn't work very well with nonspherical gravity, but that's nothing you need to fix.
I didn't even notice the RCS issue. I guess SlyCoopersButt and I have different docking techniques...
Youtube has videos of the six most recent Progress dockings with the ISS (although I think those were also M and not M1). Here's an overview image of some of those dockings. I tried to grab the picture at the moment of capture, or as close as possible before the video was lost or the docking...
Excellent work! So far, I've only been able to find one small problem. If I transfer two people into the ship, their names are superimposed on the info screen.
I also have a question about the cameras. You've probably researched this more than I have, but is the front camera in the correct...
I'd like to have ejection seats for all crewmembers. It seems silly for the pilot to have an ejection seat while everyone else has to jump out like it's an old B-17. On real-world aircraft where the crew isn't sitting under a canopy (like the B-2) they put "blow out" hatches in the roof above...
General weirdness with manipulator arms:
-the camera on the end of the arm that never aligns correctly with the arm or the visual grapple target.
-payloads that drift after they've been grappled.
-when you ungrapple the payload and it jumps several meters away.
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