So while we're on API changes and close to release I'll allow myself to ask/report my finding. And hopefully cause it fixed before the release. I mentioned this in the OrbiterSDK subforum but I suppose you haven't read it.
I developed a small joystick plugin to allow me to support more then one...
Well, my original issue was to only get the state of the ship, not to set it (speaking of RCS/ADC). Having said that I know there is no way to set it reliably through the VESSEL interface that would be compatible with all the ships, but there is a way to reliably get it and make the replacement...
Done, thanks.
If anyone's interested this is what I came up with. It works very well for me (except this damned nosewheel). Not a plug-n-play (configuration is in the code), but maybe someone will find it useful:
https://github.com/Havner/orbiter-joy-ext
I do. I actually tried to find the Airfoil switch implementation before starting this thread, but failed miserably. My OrbiterSDK knowledge is still too low. And I assumed that some things are just defined by the ship's code, but it's up to Orbiter itself to control them. And it seems it is at...
Ok, thanks for info. Will extensively test the new function mentioned above with different ships and decide what to do about that.
Thanks guys for help.
---------- Post added at 05:23 PM ---------- Previous post was at 02:42 PM ----------
Ok, this VESSEL::GetADCtrlMode() seems to work very...
The first one I know about, the RCS switch, I mentioned it above. The other one I didn't. I'll test it, whether it works with DG and DGIV properly. Thanks.
That's exactly the problem. I can control them from SDK independently. I can control them together (except nosewheel). I don't always know if I _should_ control them because I don't know the state of the switches. So yes, I'd like the joystick to be affected by the state of RCS (where I mostly...
Hi, not sure where to go with it, because this isn't only about Orbiter SDK as one might think. I have a feature request.
I would really like to request a feature to be able to use multiple joysticks. Nowadays people use several controls, and they aren't always on the same USB device (even if...
The arrow points at a different point than in 2006. I just checked that. It now points where you have to use the retro thrusters which makes docking easier only if you have a spaceship that have them.
And the most confusing thing is that every 2006 tutorial tells you to follow the arrow and run...
Sorry for the confusion. I know exactly what this vector is and I know exactly what a prograde and retrograde attitudes are in relation to the orbit.
I just called those direction so I could relate to them in the post (I think they were called like this in some tutorial). I could have named...
In two documents I've been learning Orbiter with (the official documentation and Orbital Operations Manual) it's been written something that doesn't fit with my Orbiter instalation.
When I approach ISS after syncing our orbits there are 2 points showing me relative (to ISS) velocity vector...
I don't quite follow their logic. If there were a listing they'd remove the product page with a listing altogether but if there is no listing they won't remove just the product page?
Anyway nice to hear that it's somehow solved.
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