That shouldn't be the case for Star Citizen, there's no artificial drags. The only non-natural limit I have heard of so far is maximum speed limit in combat instances, which is to be enforced by the fly-by-wire control layer, not the physics engine.
http://player.vimeo.com/video/51125119
The...
Wait what? Ain't that Orbiter's physics? I guess we are doomed.
Unless you mean a different kind of destruction.
http://qntm.org/board
" ... preliminary results suggest that the Earth was destroyed pre-emptively by scientists at the Large Hadron Collider at CERN, Geneva, Switzerland...
Hello. I'm hribek from Hribek Redstonics co.
I could harness the power of the holy Creeper to enhance your world with subway tunnels, if you desire.
Among other things. If you're not afraid of another electrical engineer on your server, you might as well whitelist me :)
To attempt to land, perhaps. I can however imagine that landing is much harder than maintaining steady descent. If I happened to have the parachute, associated training and the opportunity to bail, I'd prefer that to seeing through a landing attempt in a forest/non-flat terrain or water with...
Even though this is purely theoretical, I am amused by the "you can't jump at Mach 0.8 and 10km altitude" responses.
Anyone recall the ditch procedures for space shuttle orbiter? I mean, seriously, why jump out of the plane before it starts going down? Modern airliners have a very good glide...
Yes, this has happened to me as well when I tried to do CG shifting using that function. I thought the error was on my part somewhere.
Maybe this should be raised as an API bug issue?
Edit: I found a post in the Orbiter Project section by kwan3217. Perhaps it could get more attention...
I thought virtual space agencies are too 20th century for them to work?
Perhaps folks should be going for virtual fun and profit instead of waiting for virtual legislators to approve their flight plan.
Nice blog post Face, it describes the issue quite well. Hope you had fun while writing it...
Yes. From Earth POV the ship gets heavier and its clock runs slower, so with constant thrust the second (Earth time) derivative of (Earth reference) position will decrease if constant thrust is assumed.
This is incorrect. To the crew, everything on ship is normal. In the Earth reference frame...
You have to keep in mind exactly that - you're mixing things up.
Because not only the stars would appear "flattened". So would the distance between them. And that distance will be shorter. So unless you deliberately combine the-distance-from-Earth-that-was and the-time-period-on-ship-that-is...
Yeah, the universe (everything you're counting your speed relative to) will contract in the direction of your travel. That's how it works.
Here's a flash application (English version) that might help you out. When you open it, flip the pages manually to "scene 12". There's a demo of 30 years...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.