Okay. So my understanding is that planets, in the base Orbiter program, are either textured meshes with a maximum texture resolution set to 0 (such as Phobos) or spherical surfaces, divided (automatically? pre-calculated?) by Orbiter into small pieces. Orbiter calculates which "level" to...
I'll read it in more detail and see how well I understand it. Knowing that 0 is a special case for that variable will help substantially, I think, in my general understanding of Orbiter.
Is 0 a special case or is it just the way things work because it's 0? In other words, does 0 signify "just use a mesh" and any other number signify "never use a planetary surface mesh"?
Mostly what I'm getting at is this: Do you have to choose between a meshed planetary surface with...
Hi everyone. This is my first post on this forum, although I was semi-active at various times on the M6 boards back when I spent too much time Orbiting.
I am getting interested in making meshes and such, and one thing that's outside my realm of experience is how planets work. I know that it's...
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