NASA haven't even got to mars and their drawing up planes for Callisto :o
Callisto almost certainly wont be reached in the next 30 years,. by Nasa.
Although you dont know what the privately owned mob might do
you may be confuzzing the apoapsis and periapsis
when you burn retrograde at the periapsis and the apoapsis gets lower than the periapsis then the two switch
the fuel draining problem could be caused by the velcro tank
it depends on how you attach it to the XR5, if you use the crossfeed function
it should not leak fuel and the tank should function like a drop tank.
if you define them as x:spacecraft/spacecraft3 then orbiter is not going to know where to find the config,ini,mesh files to load that specific piece. you have to put it as BP101:spacecraft/spacecraft3 because orbiter looks for the name of spacecraft3 vessels in the first half of the semi-colen.
look in ur config/Spacecraft/ folder and see if you have the solar and radiator panel .ini files, if you do then its as simple as making a config file to match the ini and then you can load them fom scneditor
The title says it all really. I made my self a heavy launcher in the latest version of Velcro Rockets, out of a multitude of parts but when ever i launch it, the thing just flies upwards and i can't manourver it to get an orbiter happening.
Am i missing something here?;)
no the normal SSBB.zip you download from orbithangar doesn't come with config files for the animated blocks, don't know why so i just made them my self it not that hard
Well i've been using greg burch's building blocks for a while now and i've configured docking points for almost every block so if you want any config files, pm the ones you need and i'll send them.
I'll also be happy to help with any other questions you have:)
in your config file for bp101 instead of having "Module = Spacecraft3"
put "Module = Spacecraft\spacecraft3", same thing with br101
that should fix the problem
i've incountered this problem before when loading station.scn, its because orbiter cant find a mesh for a block that uses spacecraft3 (most likely BArm1) because that block isnt in the add on.
a solution is to delete that block from the scenario.
heres the problem:
i've been trying out ways to load the animated building blocks into the XR5
i eventually got it to work but when i go into the payload camera view for the XR5 orbiter crashes, orbiter works fine up untill then.
if the blocks in the payload bay are none animated then orbiter...
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