Latest gameplay video ... almost there :)
PS: Thanks Frankinov. I fully forgot the escape tower. It is now in , implemented and fully functional! .Indeed you can even enjoy a brief "emergency" ride into the Atlantic.
Ourselves.
( the main panel background is from a Nasa archive ).
all the 3D switches , guarded switches, buttons and rotary knobs are interactive , even the buttons on the DSKY.
of course you can pan around the cockpit and look throught the side window , front window( for docking) and the...
a few updated screenshots of the current state of the project :)
virtual Cockpits enabling all buttons in 3D and clickable ( touchable on the ipad).
The hi-res VTs of KSC / Baikonur ,etc .are slooooowlly arriving .
The shaders are pretty much done
and too much fixes/improvements...
That's one of the 1000s reasons is still not out yet. Waiting for the final KSC to be done . Hopefully (?) if ll arrive with the tower's arms animated ... . I wish the bugs we have were that easy to solve! :)
Well , this is your opinion and mine as well . Id never buy this for a console ever. But there are people that *need* to buy every conceivable game. After decades in the industry I have seen been sold every conceivable piece of crap. This -the space simulator- looks ok, Its something "cool to...
For the PS3 version yep (at 90% certainty :) ) .. but can't confirm until I got the money in the pocket !
They also want to see the reception of the iPad/Droid version first...
Probbably this Crhistmas (2013-14).
yeah , I saw that aswell.
I mean releasing for mainstream Xbox360 , as any normal game you buy on the dep. store.
but as said , we ll first focus on the tablet market .. and later PS3 and Xbox.
btw...We got the latest shaders up and running .So here is a minor test of those polished...
hi ..
well ,when I said Xbox360 I meant releasing as a main retail unit. Same as for PS3.
We got the thing running under Unity3D . iPads / Androids - at around 30 fps.
Unity3D also builds for PS3 "at the hit of a keystroke!" (in the studio I still got one PS3 development Kit ) and run...
well , we got our stuff www.space-simulator.com up and running also on PS3 ,Xbox360 and Wii (besides obviously ipad/android) . Im afraid that's going to be as close as orbiter as It can be done on a console ..
But we are not sure if its even worth the cost . Everyone I talk to abt this thinks...
Hi .,
Efectively , I have been shown that the LM + SM +CS are indeed models created from Liber. We took them from google's sketch up , and It is not quite clear the licensing status of google's models.
so I am removing them in the next video , and I present my apologies publicly for this...
I think the video makes clear that is a project in development.
It is not in the app store ( and It won't be for the best part of the year ! ).
I am reviewing with the team the sources of the models...
As far as I know -pls correct me if Im wrong-
The LEM is from NASA web. According to...
They are from Nasa's web 3d models page. Free to use for non-comercial projects as far as I can read form their web.
Also , I would say the LM is from google sketch up ... also free for non-comercial
WE are having all the models done (Indeed that was the entire point of this thread ,"your"...
Indeed thanks for mentioning . I just realized that the ipod has not GPS nor connectivity , so the menu option "Above you , 330km today and now" (basicly a quick start mode that places the shuttle above you , and the simulation at the current time ) .... without GPS It would be meaningless ! ...
Thanks .
well ,it *would* run on a ipod touch , of course. The only problem would be you being able to tap the buttons/mfd controls etc , as they would be really small.
other than that ... yep , I does run quite well on a iphone4 so I guess It does on the iPodTouch.
Hi people .
we just created the first video featuring Space Simulator for iPad.
www.space-simulator.com or Space Simulator for iPad - YouTube
constructive ( or mildly destructive ) critics welcome :)
Thanks.
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