A complete collection of normal and specular maps for the XR-5
Instructions: Unzip into the desired skin folder, eg. /textures/XR-5Vanguard/
These textures were created on the original Vanguard skin, so any skin based on it will work. Enhances the Quality of the Model, even the low-poly pilots...
I saw that the first time I created it, so I used RGB888. But I am working on it. I'll try drawing the lines of the top hull from scratch on a clean surface using original as template, because I get the artifacts from the original texture. But with the creation of these NM's and some other...
GR8 Stuff!
WOW! Brilliantly done! ( That must have been a lot of work removing those red lines and texts! Looks much better than the one I was working on... ;) )
You could try using the original texture, double the texture size, and use it as a template to draw cleaner lines I'm gonna try that...
I will take a look. I know that you have undertaken this project to learn more, so here are a few pointers from a graphical perspective.
1. When applying the texture to the 3d model, try to apply it without letting it strech around the corners. Unfortunately I have no experience in 3d...
Carbon-fibre tiles.
My first try.
Carbon fibre panels with aluminium rivets.
Use it for tiling on base walls etc.
Make sure you include the normal mapping... It gives the textures depth.
I Used unsigned 24bit RGB format, for excellent quality. If you wish to have smaller files, just let me...
I was thinking... I would build base walls out of something lightweight and composite, carbon fibre, aircraft aluminium, maybe even a few combinations... I'll see what I can do... Any suggestions? I can create wall panels for interior and exterior. That would be good. I'll get to work on it.
Thanks!
Hi guys! Thanks for the welcome! I added my first addon for the XR-5! A complete specular and normalmap texture pack! It is awaiting approval, and should be available soon! I will still round it off, not happy with the spec mapping and some norm textures.
What type of metal do you...
Hi everyone! I got introduced to Orbiter about a year ago, but got addicted about 5months ago. Now I joined the forum for the first time. I have some experience in creating textures, especially normal and specular mapping. Any Ideas?
Hi Felix24,
I am new here
Thanks for the update on specular maps!
I am currently working a complete normalmapping and Specular mapping of the XR-5. Even the low-poly pilots look better!
I'll upload it here when I have completed it, I thought I was done, but you just taught me something new...
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