Recent content by mjl1966

  1. M

    LOI math?

    \vartriangle V = \ln R \cdot V_e :hailprobe:
  2. M

    Question Space Shuttle options?

    I don't get credit for searching OH first? Sheesh. Read David's post at Dan's place and got all caught up with that... situation. Thanks for the simviation link! I came across Ultra, as well, but that takes a little too much software engineering for my limited abilities. Hopefully we'll see...
  3. M

    Installation Shuttle Fleet looks - exactly like stock (?)

    Thank you for these tips. In case it's relevant, some new info: I'm having the same problem with both LC-39 addons (v2 and v9). The launch tower is the same gray blocky 1996-looking thing. Will try your recommendations in the mean time. ---------- Post added at 08:40 PM ---------- Previous...
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    Installation Shuttle Fleet looks - exactly like stock (?)

    So I found and installed SF 4.8. (I used the package uploaded to smiviation by Dave413) I jump and and do some missions and wasn't impressed because everything looked and felt like the original. But, it had some nice cargo features. Well, then I see some stuff on Youtube that looks...
  5. M

    Question Space Shuttle options?

    After a lot of perusing orbithangar and a bit around here, it seems that most everything shuttle related depended on ShuttleFleet, which is no longer available. (Kind of like the real thing, I guess) For those of us who are either new or returning after a lont haitus, what are our options for...
  6. M

    LOI math?

    dgatsoulis, THANK YOU! This is *exactly* what I was asking for. I need to ask a few questions to make sure I'm 100% clear on all the terms. 1. Venc: Is this the velocity of the spacecraft relative to the moon? Or is it something else? 2. The flight-path angle at intercept point is angle...
  7. M

    LOI math?

    Hi all, I have what seems to me should be an odd question. I can find tons of information on the math for pretty much everything in a lunar mission profile except the changeover from TLI to LOI. Plenty of sources talk about the maneuver itself and the required delta v, but not the math to...
  8. M

    Boy this stuff looks difficult

    Another nub, here. I have found Orbiter very daunting, so it looks like it's going to take patience. Getting the Delta Glider into orbit and doing an ISS docking is achievable in a matter of days if you stay at it. (And, yeah, it takes *forever* to do the docking). I just got the SSU and...
  9. M

    Gaming Flight Simulator 2004 - Help please!!!

    Yep, the dreaded "stutters", second cousin to the "blurries". I run a 3 monitor rig on good nVidia 9600 cards and still get the stutters. The best way to abate this is to decrease the load on your CPU. (Better graphics card won't help - it's all about the math.) If you fly heavy iron,you will...
  10. M

    THE 1-G SPACESHIP

    Even if we get 1G thrust, doesn't a "G" get larger as you go faster due to relativity? Sepcifically, the faster you go, the more mass you accumulate, thus the more thrust required to maintain 1 G of acceleration (which is proportional to mass). Of course, distance gets shorter, too, wo...
  11. M

    comparative systems immersion - DG is better?

    After playing the DG and the shuttle fleet, it seems to me the DG add-ons represent a lot more systems simulation and immersion. Just doing a reality check here as it seems to me the shuttle add-ons would be the ones with more systems simulation. -MJL
  12. M

    MFD for basic flight parameters?

    So, for basic things like thrust% and g load, are there MFDs? For the shuttle, I'd like to monitor both and do it correctly during launch. I have the shuttle fleet and fancy mfd that shows the profile, but I'm actually looking for instrumentation for these factors. Also, is there some handy...
  13. M

    Are lift and Drag proportional?

    :hmm: Friction generating more force via lift to overcome its own effects. Yep, another entropy "you can't go there" deal. 3rd law of thermodynamics is a real sweetheart, you just can't get away from her. Besides, it would be pretty scary riding in a 737 that takes off and rotates to 88...
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    Discussion Solving the problems of space combat in Orbiter

    This looks pretty neat! I'll have to give it a whirl. (Eyes dusty old C++ exp installation - ick.)
  15. M

    Discussion Solving the problems of space combat in Orbiter

    I think what I'm wondering about is the physics. If a vessel/projectile is spawned, are the current orbital parms applied to it? Will they be updated during its flight? If that's an automatic function of all polled existing vessel objects, then yeah, it should be pretty easy to generate spawn...
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