I'm looking into modeling some craft for Orbiter & currently use Autodesk Maya
Can anyone give me some pointers on how to import/export Maya files as a .msh file?
I'm not finding any references to this anywhere ...
...Concern Number One Is Power ...Without That None Of The Rest Will ...& Obviously It Can't Be Anything Too Hi-tech ...Simple Technology, Preferably Renewable, Like Hydro Would Work I Think ...
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...When You Tell Your Girlfriend That Your Cellphone Isn't Working So You Have Time For One More Attempt At That De-Orbit Burn 8) ...Guilty As Charged, Your Honor ...
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I Think we all appreciate the work of Martin, but I haven't come across one posting applauding & thanking him for his fantastic work...& yet he doesn't seem to seek recognition...Maybe Martin is the 'Neil Armstrong' of the the Space-Sim world...Thank you Martin, You've created a magnificent...
I understand exactly what your saying, but my gripe is not with navigation...I've already used TransX to reach Mars, Jupiter & Saturn orbits...However, right now I'm trying to navigate directly from the Moon (NOT Earth !!!) to Mars & it seems that the only way to compute a trajectory is to bring...
Your right PhantomCruiser...That's included in 'FlyTandem's' video tutorials...but I think it detracts from the REALISM factor when you have to bring a 'Ghost' craft into the scenario just to calculate a trajectory...
I realize what TransX is trying to achieve...In fact I've used it to navigate to Mars, Jupiter & Saturn so far...I'm just saying that the inabilitie to just specifiy a Target Planet from the get-go & then worry about tweaking variables is highly confusing...For example...I'm currently trying to...
Is it just me or does anyone find TransX overly complicated...the lack of feedback from this MFD is unreal...Flying from the Moon to Mars involves creating a pseudo-DG in Earth orbit in order to calculate a proper trajectory to Mars...Dosesn't feel in anyway realistic when you have to go down...
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