Recent content by petriw

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    Reentry - An Orbital Simulator

    Ah, exactly, this is correct, and dealing with those floats is a big issue for me. The physics is custom and is using doubles now, but the engine is float based, so a conversion happens before rendering. Being honest, my game won't be as realistic and good as the Orbiter engine is - I'm a long...
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    Reentry - An Orbital Simulator

    Hi everyone, I'm the developer of Reentry. First of all, thanks for good feedback here. I'm making most of the code, textures and models myself but in no way an expert on 3D modelling. I do try to revisit the models from time to time, and update them as my skills progress but mostly been...
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    Gaming RE-ENTRY spaceflight simulator

    Hi all, this is the developer of Reentry. First of all, thanks for the interest, and thanks for the feedback! I just wanted to answer some of the questions asked here, and also, feel free to ask me anything. First of all, this project is quite different than Orbiter and is not meant to compete...
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