Hi! Orion nebula taken at 12th of October from north-eastern masovian voivodeship.
Canon EOS500D + 70-200L f/4 @200mm f/4 + Sky Watcher Star Adventurer
30x90s light frames + 35 dark frames
Hi! The season for Milky Way center has just started ;) This year's first shot taken at Podedworskie Lake.
---------- Post added 03-25-18 at 05:41 PM ---------- Previous post was 03-24-18 at 08:34 PM ----------
Hi!
Another night spend catching milky way. This time northern east Mazovian...
Hi!
My first ever attempt to shot down our friends from M31. My setup for this shot was:
22x120s ISO1600 EOS500D + Canon 70-200L @200mm f/4 + Sky Watcher Star Adventurer
Hi!
Milky way taken two days ago on the shore of Bug river in eastern Mazovian voivodeship, Poland. Just ~130km from Warsaw.
I'll be back soon with nearly 180° panorama of the same place. I need to posprocess it :)
I think it's normal that dev team choose when and what to implement. It's not client - company relation, where client decides what to do. Look how FSX aircraft development look like. Here is exactly the same situation.
Hi! 15km is way too low. Look at these charts. These are from STS-135 rendezvous checklists (http://www.nasa.gov/centers/johnson/pdf/567076main_RNDZ_135_F.pdf)
Summarizing - second last orbit has PeA 40kft(12km) below ApA. But last one orbit is only 9kft(less than 3km) below. If you do...
Some time ago I was wondering how the hell NASA did whole rendezvous with almost NO corrections. After many simulations I realized, that non-spherical gravity sources plays big role here. In general, you launch little bit off plane - as far as I remember, your LAN should be ~0.05° to the east...
Just made some research. As I see, HDC handle for surface can be obtained, so It can be binded to D2DRenderTarget. I'm not sure if the same thing is possible with D3D. I think the best solution here is to draw displays to D2D resources, then copy content to fill HDC surface. D2D will draw it's...
Well, in D2D it's relatively easy:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd756653%28v=vs.85%29.aspx
But I'm wondering if it's possible to obtain rendering surface from mfd surface handle given by orbiter API.
---------- Post added at 01:22 PM ---------- Previous post was at...
Swedish song:
https://www.youtube.com/watch?v=h8D7KNFtTlE
vs Catch & Release:
https://www.youtube.com/watch?v=Rip0bX2qrIs
Especially fragment just before chorus.
Hi!
ISS passing over central Poland today, at 20:25 (GMT+2). She was at altitude of 408km, and distance to station was ~450km. I think the best I've ever taken :cool:
Hi! Just wanted to give a try to beta build, and have some weird issue. I'm trying to open Atlantis Final Approach scenario. I have all gray earth surface and about 0.5 - 1fps. I have KSC Hi-Res tiles intalled. Am I missing something? Specs are Win 10, i5 4590, GTX960 and 8GB of Ram. This...
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