Ok thanks for the help guys im gona take your advise and spend the rest of the year trying to learn a little C++, improve my modelling and take it one step at a time, thanks guys.
OK firstly i only know simple modelling and texturing, i have never coded. And my role is to organize and everyone including me will get the same amount credit for the addon. As for the outline, yes i have more details, but i didnt want to make the thread a page long. Ill put the details in a...
Ok so im planning on organizing a few people to make a new unique addon. Im going to need someone for the model, textures, basic animations, coders, ect.
READ IF INTERESTED:
The addon itself is going to be a reusable moon-range vertical takeoff cargo spacecraft which can land on the moon...
From were we are now i cant think of anything that would be revolutionary. Buuuttttt i can think of small addons that would help the game.
it would be great if there was an autopiolet that would do anything, anytime, anywere(for the noobies):P
im trying to run AMSO
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ok i figured out the problem and its fixed:hotcool::woohoo:
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Ok im gona try this out, thanks for the quick responce, you guys are great.
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Ok i patched and got the same...
Its the NASSP,
I disabled them and i got the same error.
New log:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.52807e-007 sec
Found 0 joystick(s)
Devices enumerated: 4
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Intel(R) HD Graphics)
Module...
Whenever i start a scenario add on like Apollo or mercury i get this:
"Terminating after critical error. See orbiter log for details."
Ok so here is the log:
Build Aug 30 2010 [v.100830]
Timer precision: 4.52817e-007 sec
Found 1 joystick(s)
Devices enumerated: 4
Devices accepted: 3
==> RGB...
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