Let me see about setting it up..
---------- Post added at 09:27 PM ---------- Previous post was at 01:15 PM ----------
The author says he'll be finished in 4 - 6 weeks for FSX.
After that he'll talk about Orbiter.[COLOR="Red"]
---------- Post added at 09:29 PM ---------- Previous post was at...
There is a developer designing a new Millennium Falcon, both exterior and interior modeling, for FSX. As this is a free model maybe one of the Orbiter
"pros" could talk to the developer and see if porting it over to Orbiter is possible...
MFDs are Ok..
MFDs are not Ok.
I installed the latest Orbiter beta release and my MFDs in 2D came back.
I tried restarting Orbiter 3-4 times and they looked good.
I stepped away from my PC and when I came back, restarted Orbiter with the beta and nothing..! No MFDs in 2D....
This is...
Hi,
I am writitng to the general forum because if you are Ok with 2010 you
probably are not looking at the bug tracking threads.
If you have an NVIDIA GeForce 6200 graphics card, run 2010 and have no MFD problems we'd like to talk with you. There are a group of us that find we have missing...
I agree with you that the information would seem to be available but this issue has been around for a while and putting the pieces togeather to effect a resolution has not happened yet.
I too have responded in the specific bug forum thread you refer to looking for information\help. I am hoping...
Can someone, a developer please, tell me what changed in 2010 with the MFD displays..? At least for the 2D and glass cockpits..? Why for some of us in 2010 the MFDs only display in the VC. Its some change in Orbiter as this is not a problem in 2006P1 on the same PC.
My thanks..
Vessel to vessel collision detection
Quote by RisingFury; "Vessel to vessel collision detection - Vessels physically react to collisions. Damage is also taken off."
I appreciate what you are saying about orbital velocities but for a ground based effect this would be a good plus. With low...
Additional Textures
Could you seperate out additional textures on the container for the sides and doors\ends..? That way different custom logos and information could be added to make the containers unique..
Thanks..!
I've seen "e" used as part of a variable to defne thrust.
MAIN_THRUST=44.3e7
RETRO_THRUST=44.3e7
And used to define radius of planets.
How can I find what it means.?
I looked in the Orbiter and Spacecraft pdfs...with no luck
Thanks..
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