Recent content by shacharm

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    SDK Question createVessel in left handed system rotations

    Now I'm more confused. Looked for any formal definitions of axes in the documentation, found bits n bytes. I want to create a vessel above the moon, that would just look to the north I am doing it with the oapiCreateVessel() function apparently, oapiCreateVessel() rotates from ECLIPTIC to...
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    SDK Question createVessel in left handed system rotations

    Yes, I am trying to put my vessel in the East-North-Up position, as you've stated. about rotations, I've found: * in oapiCreateVessel there's the paramater to insert the 3 angles of rotation. * I've found 1) oapiGetPlanetObliquityMatrix: "Returns a rotation matrix which performs the...
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    Hey! did you manage to turn off the HUD eventually? I am trying to do the same...

    Hey! did you manage to turn off the HUD eventually? I am trying to do the same...
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    Project D3D11Client Development

    actually, I've managed to turn off most of the displays I'm just left with these following (shown in the image) I have No idea how to turn them off as well.. I suppose that is the HUD? when I do ctrl+H it just changes colors. *the version is Orbiter 2010 P2 beta, running OrbiterNG, with the...
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    Project D3D11Client Development

    Does anyone know how to turn off the overlay on the video and how to close the menu?
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    Question 3D, D3D9Client, Orulex

    well, this turned out to be a really useful discussion actually. Well, as I said Orulex had ORUGetElevByVec() As was mentioned, the D3D11 does provide 3D height and actually, as I've set it up, I can see the 3D structure already. Browsing the D3D11 source code shows there are references to...
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    SDK Question createVessel in left handed system rotations

    Am I doing this correctly? I want to create a vessel in a known (lat, lon, h) location. I want it to look Down on the moon surface I've developed the rotation matrix by extracting the directions of north-east-up according to Orbiter's left handed system X = East Y = Up Z = North hence ENU...
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    Question Equatorial to relative position

    would like to add more information Hi! As I've battled this little annoyance myself, I'd like to share my results I've created a vessel on the moon, roughly on the surface using oapiEquToLocal(theMoon, lon, lat, range, &observerPosition); I recieved: (lat,lng) -> (X, Y, Z)...
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    Question 3D, D3D9Client, Orulex

    thanks, I will my question was if there's a way to retrieve surface height as a function of latitude and longitude..
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    Question 3D, D3D9Client, Orulex

    thanks for the quick reply is there a way to retrieve the height, as in h = DTM(lat, lng) ? **in orulex there's ORUGetElevByVec(), which I used as follows to receive height above ground double getHeightAboveTerrain(double lat, double lon) { double terrainElevation; VECTOR3...
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    Question 3D, D3D9Client, Orulex

    Hi! Couldn't find a straight answer in the forums with Orulex, 3d up close on the moon, 3d looks good. From far away, it looks really bad though. when using D3D9Client remotely it looks really good but I couldn't figure out if the D3D9Client makes the terrain 3D and no just a flat image? Thanx...
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