Yeah, I'm intercepting the Big Wheel on a 74 degree inclination with the equator, 17.5km above the surface. (Giving it 5km clearance with the highest mountains)
Sounds like you do pretty much the same thing I've been doing in the past... I use the delta velocity program in LEO to set my PeA to...
I've come across a couple threads on this topic; but can't seem to use IMFD reliably to actually intercept a space station orbiting the moon from Earth.
At first I used jarmonik's suggestion in one thread; to use planet approach to set AgP to zero, matching the PeA of course. Then doing an...
I agree; especially since I've heard (perhaps I'm wrong) that most MCAS systems never rely on just one sensor; (not just for space shuttles) but use at least two primary and a few secondary sensors to correlate. So, if they're using only ONE malfunctioning angle of attack sensor on the MAX to...
I just did some recordings and playbacks last night, and I really don't have any "record/replay" text or symbols on my screen at all; so it's not an issue for me; but thanks for the warning of hex editing.
Now if I could find a way to keep the orbiter fly-by camera target tracking auto-pan from...
Hmmm... well, here's a screen shot taken during a "stock" replay of Atlantis undocking from the ISS, taken from the ISS' "glass cockpit". Perhaps the current version of D3D9Client I'm using has addressed this issue? Or am I missing something?
That's great your flying club is doing that. Would be fun to fly it in a physical cockpit like that. I made scenery for just the island of Oahu for Condor 1 using aerial photographs with a 1 foot per pixel resolution--which was much higher than the DX7 textures could handle; so I had to reduce...
AWESOME! Thank you! I actually decided to over-write the "Glasspit_yellow.dds" with an alpha only blank texture... as that's a color I don't care for. I just realized I can simply switch to that "null" texture in-game by simply using ALT-H to change colors.
Thanks again Marijn! BTW, you...
I'm aware of the ctrl-h shortcut to turn off the MFDS and most of the rest of the HUD in the glass cockpit view; but I can't get rid of the MFD power buttons nor (more importantly) the engine block display.
I've been hoping to use the tracking feature of the orbflyby camera, which only works...
I think I must have done something wrong or perhaps there's a weird configuration setting on my XR-5 that's crept in that's causing issues... but when I try to do a main engine burn when using the Normal or Anti-Normal Autopilot Hold for changing planes, the nose drifts downward when engaging...
I know there was a thread dedicated to this subject some years ago; but since we're not supposed to "necropost"; I'm creating this thread to try for a follow up.
So far the only runways that are flat (with the high res terrain) are at KSC and a couple in the Antelope Valley scenery... though...
I've finally nailed down an issue that seems to only happen with the D3D9 plugin, XR series 2D lower panel when scram jet fuel is very low or empty. This doesn't show up when using the standard D3D7 or the default glider.
My issue is that if I switch to the lower 2D panel more than once during...
For some reason I can't get the textures to show up when I've installed this on my system--please see attached screen shot. The files in Textures2 are there though...
(FWIW, I've installed every add-on you've listed)
Oh, very cool! Thank you very much! That's exactly what I needed.
The "irony" now though is that I've discovered that orbiter crashes on me after a few minutes when I'm in 4K while in 10km above the surface moon orbit; so I can only fly around the moon in HD resolution or at 60km above the...
Thanks, for the info, clipper. At least I know there's nothing to be done about that on my end.
The only option I've found in the configuration file is:
#--------------------------------------------------------------------------
# Define the 2D panel resolution that the XR5 should use.
#
# 0...
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