I just set up a 4,000x10,000km orbit a few hours ago and it became more and more elliptical over the course of a year or so until the orbiter was slung out of Earth orbit into solar orbit.
Integrates the legendary SRB Â sound into the SSU space shuttle. Requires OrbiterSound and SSU.
v1.1 tweaks the sound to make it loop better and also integrates the ignition of the SRBs
v1.2 final puts in a brand new SRB ignition sound from real life that incorporates a realistic sonic boom, and...
But when I click "Up", all I get is a single line of text that says "000/00:00:00" in the top right corner of the MFD. Am i doing something wrong or is this a bug? :idk: Happens on both O2010 and 2006 for me.
On a sidenote... is the SRB smoke supposed to be brown and cover up the SRB flames...
How do you get to the MFD with the Item and OPS buttons(GPC i think it's called)? All I have in the CRT MFD is "Up, OMS, HYD, SPI" and none of the MM screens or anything the manual talks about...:idk:
Are you supposed to download the GPC MFD and AutoFCS separately or something?
Thanks for the link. All fixed now.
For anyone else with the same problem, I installed the updated scenarios and modules, but it gave me more crashing and freezing. I put back the modules from the SSU1.25 zip and just put in the updated scenarios and that fixed all of my problems.
log of the sts-126 crash...
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1274 x 932 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Loading 8816 records from star database
Module Sun.dll ...
I'll keep this short and to the point. In SSU 1.25 when I run the STS-120 scenario (supposed to be t-minus 10 minutes), the countdown is set to 33.5 million seconds (in the STS-126 scenario, the game crashes before it even loads, but that's not what I am primarily bothered by at the moment)...
After years of playing this simulation on and off, I've finally registered to make a post about an issue that has been bugging me lately.
I'm not sure if this has been discussed before (I searched but found nothing), but switching between internal and external view slightly alters the vertical...
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