I really really like Visual Studio. But to be fair, for people who are really familiar with the gcc toolchain the power and flexibility offered more than makes up for the lack of a sophisticated IDE. It just depends on personal preference and how much you are accustomed to using the tools you use.
Why do you need to buy Visual Studio to be able to make dialogue interfaces in Orbiter? Do the express versions no longer come with a resource compiler o.o ?
I'd personally stick to the good old win32, mostly because it has been somewhat "integrated" in Orbiter. Orbiter is flexible enough that...
You could use various tricks depending on your project. Would need to see code to be more specific. In the end you can usually resort to doing a dynamic linkage. I have had success in compiling orbiter add-ons with MinGW.
I'll start a new article I guess. Also I meant that C++ is "barely OO" in the sense that it doesn't have dynamic typing, Garbage collection, and is not pure object oriented, just some things that people have come to expect from higher level OO languages now a days.
C++ is barely OO, C definitely is not.
Also it'd be nice to have the general architecture of orbiter explained, things like how plug-ins work and how vessels/MFDs are registered. I could do it but I am not sure that article is the best place for this.
Natural language - Wikipedia, the free encyclopedia
I think this thread is only about natural languages.
That's not strictly true as far as I know. A language can have multiple dialects, and if you were being specific you can refer to the specific dialects, it would however still be valid to...
I don't think we can do much for debugging without having the actual binaries. If you don't feel up to releasing the source you can always just pack up the symbols.
I have some crude data:
Dual-Core E5700 @ 3.0 GHz 3.0 GHz
4.0 GB RAM (3.0 usable)
32 bit Windows 7 Ultimate
nVidia GT 240 512MB RAM
Running Orbiter in 1400 x 875 window mode
Starting off with the default beta scenario with the standard camera view using D7 client (performance appears to be...
General consensus though is that it is made up of a new brand of elementary particles. Here's an interesting article: Weakly interacting massive particles - Wikipedia, the free encyclopedia
Again, the existence is hypothesized. Still interesting. Again due to the fact that they are so...
Hi. I cannot compile any add-ons with Orbiter Sound 3.5 with VC++ 2008 or VC++ 2010 express editions, not even the example code that came with Orbiter Sound. I get the following linking errors:
1>OrbiterSoundSDK35.lib(MfdSoundSDK35.obj) : error LNK2005: "public: virtual bool __thiscall...
I see what you mean. The strange structure of spacecraftx.dll based add-ons has made me shy away from some very excellent stuff. But the framework is so old and established, even newly released add-ons are being made with it despite the fact that we now have an excellent integrated scripting...
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