Recent content by tappm

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    High Level Architecture Interface for Orbiter

    Hi, thanks for the feedback. To answer your questions: 1) Basically you do pub/sub on objects and interactions. Objects are instances of a specific object class which get registered/discovered, updated and unregistered. Interactions are pin-point events. 2) Now the Pitch RTI is available here...
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    High Level Architecture Interface for Orbiter

    Hi, I've posted an extension request to connect Orbiter on HLA (High Level Architecture) here. It would be most interesting to understand how we could connect the Orbiter Multiplayer Project to HLA. Any insights or volunteers to describe what it implies. Think that the result of this work is...
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    Request High Level Architecture Interface for Orbiter

    Hi, thanks for the feedback and interest! @BruceJohnJennerLawso: I work for CAE Inc in the training device industry (particularly that of aircraft simulators both civl and military). @Urwumpe: I expect that the federate object model used is based around RPR 2.0+. This basically involves...
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    Request High Level Architecture Interface for Orbiter

    Hi, I'm part of the SISO Smackdown technical committee regarding an international competition about modeling and simulation of NASA moon missions. This event is sponsored by NASA. In this context, I proposed connecting Orbiter with their existing simulations. This would require an HLA (High...
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