Recent content by tradx

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    Question Set mesh transparency

    Dear all, I would like to customize the transparency of a given mesh group. What I have tried so far is to modify the opacity of the mesh material, i.e. parameter “a” (one of the 4 RGBA colour components) which controls the opacity of a given material spec (diffusive, emissive, specular…) but...
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    Question BrianJ's Falcon 9R v1.2 tune-up

    Using oapiMeshMaterial function Hi BrainJ and all, Thanks for this, I have used the SetMeshMat() function within Mars Cargo Dragon code and it works just perfect! Now the thing is that when the engine ignites, the mesh colour changes immediately. I have been trying to change gradually the...
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    Question BrianJ's Falcon 9R v1.2 tune-up

    Thanks for your inputs BrianJ and Longjap. It's much appreciated!
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    Question BrianJ's Falcon 9R v1.2 tune-up

    Thanks Longjap, Thanks for that! I was aware of behaviour of the contrail due to the type of atmospheric and particle level function however I missed it completely here, my bad I should've seen that! Anyway I have tried it using the constant params as you suggested (LVL_FLAT and ATM_FLAT) and...
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    Question BrianJ's Falcon 9R v1.2 tune-up

    Hi BrianJ & Orbiters I am still trying to do some minor modifications on your fantastic FalconHeavy. I have started by changing things on the Falcon 9R v1.2 and have 4 questions. (I am not sure whether it would be more correct to ask each of the questions in different threads? Please let me...
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    Question BrianJ's Falcon 9R v1.2 tune up

    Sorry guys, posted this in the wrong section. I'm moving it to add-on development and removing it from here
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    Question BrianJ's Falcon 9R v1.2 tune up

    Post moved to Add-On Development http://orbiter-forum.com/showthread.php?t=37653
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    Problem Textures not loading on new mesh

    Hey guys sorry for the late reply, just wanted to let you know that the problem was a geometry issue. I need to redo some of the objects cause manipulateing the geometry was not fixing it but at least I know how to make it work. Thanks again to all of you for helping me out on this:thumbup:
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    Problem Error: Sol_Alt Not Found

    Hi Orbiters, In case anyone have the same issue below is the link for the CMG CMG v2.0 Regards
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    Problem Textures not loading on new mesh

    Hi guys, Thanks to all of you for your replays! I will upload it somewhere and share the link with you when I get home I tried to flip normals and no changes... By the way, I noticed that GROUP SolarPanelB07 and SolarPanelB08 on DTV1012.msh (under .\Commercial Satellites Part...
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    Problem Textures not loading on new mesh

    Hi gattispilot, I can't see anything wrong on the log... Hi 4throck, could you please explain to me how flip normal vectors (is it the same as flipping visible side? I have tried that already...) using Orbiter Mesh Wizard, I could try that. Thanks!:thumbup:
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    Problem Textures not loading on new mesh

    Hi Orbiters, I designed a satellite (actually it was my wife who did the design:hotcool:) a while ago and noticed that some the groups within the mesh don't load any textures at all. When changing the texture in the mesh, you can only see a scale of greys changing but not the actual texture you...
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    Problem Improving Exhaust effects on FalconHeavy

    Thanks BrianJ for your quick reply and for the brilliant FH add-on. Now it works;) I was thinking all the time that f9h_stg2 was the upper stage that’s why I didn’t even try to modify that one Thanks turtle91 for taking the time to explain to me how to set-up a project from scratch! I’ll now try...
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    Problem Improving Exhaust effects on FalconHeavy

    Dear Orbiter-forumers I raised a question a few days ago about add-ons that can change the exhaust, contrail and smoke effects on existing vessels (see below) http://www.orbiter-forum.com/showthread.php?t=37487 I spent some time on orbithangar and have seen nothing so I decided to modify the...
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    Question PARTICLESTREAM Contrail using Vinka's Spacecraft

    Thanks fred18 for your reply! At the end I retrieved the values of the PARTICLESTREAMSPEC class from "mars cargo dragon add-on" (thanks to brianj for sharing the sdk) which implements the contrail effect that I was looking for and it worked! by the way using ATM_FLAT as you suggested;)...
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