Hi all. I was trying to modify the stock HUD textures and ran into a problem. The hud.dds files in Orbiter\Textures\Cockpit appear to define the shape of things like the docking path, velocity vector, pitch ladder, etc. by white vs. black in the alpha channel with a color overlay in the RGB...
Lighting angles to show normal mapping
Added details to the retro thrusters and a rough draft of the claw
After a few false starts in add-on development, I'm actually getting somewhere this time!
Scarecrow graciously gave permission to use his excellent model/textures and build on his...
Hi everyone. Happy new year!
I'm starting on my first .dll addon and have a question: Are jet or rocket engines rated at actual thrust as applied to a vessel or is at an ideal "bench number"? For example, specs read: "two turbojet engines... rated at 310 kN dry thrust each..." Does this equal...
Maybe a bit odd that my first addons for Orbiter will be ground vehicles, but there aren't many cars available for UCGO. And I'm a gearhead, so the question is: would anyone be interested in developing a ground racing project?
The idea was sparked off by DanSteph's UCGO and dougskeenan's...
Allo everyone. Been around Orbiter and the forum for a while but never thought to introduce myself. I'm a tattoo artist from Alabama, US, not far southeast of Huntsville. I found Orbiter while on a random search looking for space combat games and never went back. It's great to see a sim with so...
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