Really daft question
I have added a file to my "moon" setup which gives a more detailed feel to the surface as seen in the picture below. Point is I have no idea what it was nor can find it to remove. I am working on some new 2016 moon bases and need to set the surface texture to the standard...
Ran the ELE2PNG program in the verbose mode switch -vvv
Loads of interesting / useful info BUT
the last line was quote error distance 324 unquote
just wondering what that was about
Let me first start by saying I am so grateful that people ( I really mean Mr. Face) with skill way way above mine having shared their efforts.
I am starting to use ELE2PNG to produce elevation PNG files which are then cut up to fit into the higher (more detailed) levels.
As many of you will...
Does anyone know the file location of the big screenshot that is shown on the main scenario selection page. The one that is updated to show the current scenario after each save.
Thanks in advance
The following has to be read with the understanding that I have a 32bit Win10 set up. I do not want to upgrade to 64bit as my hardware is old I had trouble with video drivers, plus the whole dual boot game got messy.
Martin has given the internals of an elevation tile, detailed header, how much...
Please understand I am maybe talking out of my bottom here !!!
As I understand it bases from 2010 will not work on 2016 because everything in 2010 is at "sea level" but 2016 understands hills and things.
I do not run a 64bit OS so am unable to play with 2016 tiles. Is it possible for some one...
I know as soon as I get an answer I am going to feel daft and very silly for asking but here goes..
Why do prograde and retrograde Auto pilots turn the craft through 90 degrees?
The thrust works through the CoG of a craft i.e xyz 0,0,0 and along the z axis.
I can make a mesh which makes my craft...
Is there any way the speed of the incoming craft can be controlled in the Universal Auto Pilot auto docking. I can change the docking port and I can alter how close the approch gets before handing off to the docking segment but would still like to control the time for docking to happen
(or am...
I am putting together an "SpaceCraft3" unmanned craft which makes use of MFD's "controlled" from a ground/ Moon based controller. Two MFD's are just fine along with the standard row of KillRot, Prograde, Retrograde, HorLevel buttons and the small screen which has the Rot/Lin rcs switch and fuel...
Understand this is an add on from a way back but it still has a use for me.
Tried to use it to merge two groups in a file and every time I get a Run Time Error 13 and it shuts down.
There is only one texture file for the whole mesh and the two groups share at least one face in common. i.e. at...
Spent some time knocking this up and wondered if I should spend any more time on it.
It is an unmanned cargo vessel designed for use on the moon. Remotely controlled via MFD's, in particular Hover MFD. Will hold 8 Light, or 4 heavy DG4 cargo containers allowing 4 to be off loaded and 4 to...
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