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    A good enough approximation of transfer orbits for an AI?

    When there's a problem google can't solve it's time to ask the people that know, so here I am again. I was on hiatus from the game I was working on but now I'm back at it. There should be a thread back in the past regards it with some example stuff. The idea is a 2d solar system sim with AI...
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    Finding quickest transfer orbits

    I'm working on and off on a basic solar system and ship simulation in 2D. My current problem is AI and planetary transfer calculations. For a given ship and a given delta-v I need to find the direction to burn the engines that will result in a rendezvous with a body. I have a version that works...
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    A demo of what I've been working, thanks to all who helped

    Hi, This past while I've been working on a project that involves a 2D simulation of planets and ships/stations moving in orbits. I have built up my knowledge of orbital mechanics and how to calculate and implement variables needed for this mainly from reading wiki and for the forums here...
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    Conic intersection issue's, coming out a little inaccurate...

    With respect to finding the intersection point of two ellipses I am using the parameterized general ellipse equation to plot a point on one ellipse, then testing that points distances to the focal points of the second ellipse to see if it is a valid point on the second ellipse. As described here...
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