HI,I recently finished texturing my Mars base,and noticed that one of my buildings has a couple of texture bleed overs,what I mean by bleed over is that there are some wierd flickering in the texture, check the pics out .How do I go about fixing this problem?Thanks
I am using the latest Shuttle Fleet (with UMMU capability added) with an orbiter install (O2010P1) taht does not have UMMU addon loaded. This triggers the message "Shuttle ERROR UMMU 2.0 not properly initialised in your code" every time I load a scenario.
Is there a way to get rid of that...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.