It loads if I replace UV.png with another DDS, but if I switch the VC [F8] it crashes. I assume you are doing something in the clbkloadVC handler it doesn't like.
It gets the texture file for the mesh from here in the Materials tab.
Well, first, you have a texture file UV.PNG that does not exist in the textures you provided. This crashes Orbiter2024, I'm surprised it does not provide a better error, but if I replace that with an existing file I can load the mesh.
What version of Blender are you using? The materials are...
Cool model. I have not had a chance to look too deeply, but I don't see anything that jumps out as a problem. I'll see if I can get a chance to load it into Orbiter sometime this weekend.
Orbiter Tools will only output objects of type MESH, so other objects in your scene should not be an...
Orbiter itself does not support n-gons. Blender will convert them to triangles as part of creating the mesh file. Modifiers should not have to be applied, but I know Blender sometimes has issues with the order, so if in doubt I will apply them. There is benefit to leaving modifiers...
By default shuttle, I assume you mean 'Atlantis\Atlantis.msh'?
Errors like this generally mean Orbiter is installed in some odd path that prevented the script from walking from the Mesh folder to the Textures folder. That would generally break importing for all meshes however. You can also...
AI is a tool, and it will transform software development. Like any other tool, those who learn how to use it effectively will be of more value than those who don't. What I have found is if I treat AI like a dumb intern, it can be a very powerful productivity enhancer. But always check its...
What OS are running Blender under? Window, Mac?
What version of the plugin are you running? Older versions have had issues with this path.
A deeper dive if you want...
When you reference a texture file in Blender, the plugin assumes it will be in a folder structure that mimics Orbiters's...
@Matias Saibene I suspect that editor will be of interest to others, recommend you start its own thread.
I'm enjoying this thread, I will contribute shortly.
It assumes you are importing from an orbiter file structure. It does this so it can find the textures. It could probably use a better error message there. So make sure the .msh file you are importing is in the 'meshes' folder under 'Orbiter'. Although I don't think the name of 'Orbiter' is...
I will point out it is not an emulation of the SR71 (I am the author), but a space plane based on the SR71. I made no attempt to model its air-breathing engines. Still, it was a lot of fun to research and build.
I've removed the pre-release tag from the 2.2.0 release. Issues I was seeing with normals were present in Blender itself and were not created by the plugin. Blender 4.1 made some significant changes to normals and object smoothing.
Blender 4.3 also appears to be working and is probably the...
Just a quick update. I am seeing some issues in how normals are handled in Blender 4.1 and 4.2 with the latest version of the plug in. Its still available as pre-release, but if you want the latest stable, use Blender 4.0 and the latest 2.1.x release of the Blender tools plugin. I'll continue...
I'm not aware of any changes between 4.0 and 4.2/3 that would impact Orbiter development greatly. I mostly wanted to get 4.2 working because its an LTS release so is a good baseline to target for support.
Blender 4.2 LTS support.
I have tested this with version 4.2.5 and it seems to be working. I cannot do extensive testing, so if you run into issues post here and I'll take a look. Earlier versions of 4.2 did behave oddly, so make sure you are on 4.2.5 or later.
I have not tested this with...
What Urwumpe said. Reference the 3DModel.pdf file in the SDK. Section 4.3.
All this option does in the plugin is place the 'D' following the texture name if checked.
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