Funny that you say this, pretty much all your criteria line up with a vessel I have been thinking about for the past few days.
The main premise is that the vessel has a singular large-ish engine, which uses a monoprop fuel heated to extremely high temperatures using one of the two onboard...
General Kenobi!
Sorry, force of habit.
Welcome to the forum! Orbiter uses a custom mesh format called .msh. There are some tools for Blender, they should be somewhere on Orbit-Hangar, the hosting website for almost all Orbiter mods.
:)
Honestly I would advise to simply leave the human out. I think that a high detail mesh of a human makes it look weird and kinda creepy, like the VC of the XR2.
I’m also not sure what to call the system. The star’s name is Kerbol, but what to call the actual system? Currently I have it as Kol, but this might change...
Having some problems with specular reflections on Eve. The specular reflections work fine on the normal version of Orbiter, but don't work on D3D9. All the parameters are the same, and the specular reflections work fine on Laythe and Kerbin.
Has anyone seen this issue before?
<-- Regular...
Yesterday, NASA announced two new missions to Venus, the first in over 30 years. These missions are called DAVINCI+ and VERITAS.
https://www.nasa.gov/press-release/nasa-selects-2-missions-to-study-lost-habitable-world-of-venus
DAVINCI+
(Deep Atmosphere Venus Investigation of Noble gases...
I always imagined some sort of satellite constellation, e.g. starlink launched on a falcon heavy. (Don’t know if falcon heavy can take payload to lunar orbit.)
You could have a larger relay at Lagrange point 1, to forward the signals to Earth if the starlink communications degrade too much over...
Hi, I'm back to creating some custom planets in Orbiter 2016, and I was wondering how I would define an area to use the water micro-texture in D3D9?
I have the planet Laythe, which is mostly ocean, and currently the ocean is using the default Micro-Texture. How would I change this so that only...
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