Bug report for r25 d3d9beta client.
Meshes of surface bases, and runways, are rendered at the sphere level, instead of actual surface level.
I remember, in older versions, this problem wasn't there.
Otherwise, very good job! Very stable! :thumbup:
The docked vessel scenario load crash is really a bug of orbitersound 4.0 with orbiter beta.
Many times, when loading the dg mk4 in orbit scenario, you can get to hear 'gear up' just as the scenario loads.
When scenario loads docked to a space station, mayb orbiter sound tries to play some...
If you want to use d3d9 client with the latest r25 beta, get its compatible r23 client by reading a few earlier posts in this thread. The post shouldn't be too old. The client devs have uploaded it there. Not in the client website...
runway in ksc has been commented out in canaveral.cfg base file. if u want it back, just remove the comments. but in the inline client(default) this will cause the runway to flicker. no such problem in d3d9 client
Martins has implemented wind effects for Orbiter 2015. How, I dont know. If you enable force markers, you can see the drag around Atlantis when it is sitting in its launch pad. It also deflects ur projectory and makes runway landings harder
Progress?
What is the current progress in the beta development? Its been a while since any new information was posted. The inline client is ready for release, I think. Just the bug about cloud shadows, surface base shadows and updating all the default vessels to Vessel4, and writing the...
Bug Report
In the latest version of D3D9client for beta, contrails still dont appear below sphere zero level. This issue is fixed in the inline client, but not so the d3d9 client
Well, I can change settings of the advanced tab, by manually editing the D3D9Client.cfg!
For some reason, the settings changed from the tab were not reflecting in the cfg.
Now everything is alright!
Tile loading and quality issues
Well, tile loading performance, and performance in general has become much improved. Rarely drops below 60 FPS now. Terrain looks much more stable:thumbup:.
But, tiles load much more slowly now. In the previous d3d9 client, tiles loaded very fast, and fps...
I use r9 270x 2gb ddr5. Now using latest omega driver.
Well, this problem does not occur with Phobos or Deimos.
And Deimos' collision does not match with its terrain.
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