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  1. Abloheet

    Problem Tiny XR2 panels in 4K resolution

    I remember there used to be 3 different versions of the 2d instrument panels of the XR series vessels optimised for 3 different resolutions, like 1366*768, 1920*1080, and 3840*2160? There was an option in the configuration cfg for each XR vessel for setting the panel size used. Is this feature...
  2. Abloheet

    Project Space Shuttle Vessel

    Thanks for the release, GLS
  3. Abloheet

    Project Universal Astronaut and Cargo System (UACS)

    What is the relation of UACS to UCSO?
  4. Abloheet

    Question Custom Planet Water Micro Textures

    As far as I remember, you have to create a water landmask map for your planet. The details of how to do that is given in Orbiter Documentation. In short, the land surface has to be black, and the water regions have to be white for orbiter to identify it as the regions for displaying the water...
  5. Abloheet

    Problem vinka DLL site down and other issues

    For best compatibility, I think Orbiter 2010 will suffice for you. Almost all older add-ons, including add-ons for Orbiter 2006 will run in Orbiter 2010. Orbiter 2010 also has some of the most popular add-ons. However, if you want the latest and greatest Orbiter, that is Orbiter 2016. It has...
  6. Abloheet

    Discussion OpenOrbiter project fork

    At the moment, I think it's best to release Martin's last upload to GitHub as is with XRSound integrated. The main thing pending is a well rounded documentation. This can be the first step for releasing Orbiter 2022, and it is going to be the last to support MOGE. Before releasing Orbiter 2022...
  7. Abloheet

    Project Orbiter MMU (oMMU) development thread

    I hope this also gets made open source and eventually integrated into Open Orbiter. Too bad if it becomes abandonware Open Orbiter may get quite a well rounded supporting environment, with built in XRSound and d3d9 client, then Skybolt client in the future. I am hopeful for integration of...
  8. Abloheet

    Collision detection vessel - vessel

    Can the collisions be handled on a seperate thread of the cpu? I guess, by default, it would be calculated by the main thread, which is also commanding the gpu, calculating MFD updates, running vessel code.... Orbiter needs to go multi threaded. It has already started to with orbiter 2016...
  9. Abloheet

    Project Skybolt Client Development

    Can this client be ported to vulkan? Then this will be the first vulkan client for Orbiter. Since this is already in opengl, maybe it can be re written using vulkan? Like how no man's sky was rebuilt using vulkan after it was made using opengl originally. Porting this to vulkan will make it more...
  10. Abloheet

    Roadmap proposal - Orbiter development

    Yes, the priority should be to get a release of 'Orbiter 2022' out of the gate, as martins wanted After that the future is in our hands
  11. Abloheet

    Roadmap proposal - Orbiter development

    Yes, I would love to see procedural terrain in orbiter. I think, the possibility to implement procedural or rules based friction coefficients for the surface terrain will also improve the realism by a great amount, for example, runways and taxiways will have a relatively smooth surface to allow...
  12. Abloheet

    Discussion "Orbiter Council" to guide open-source development

    The Orbital Development Council will be an important step forward in the story of the community becoming more involved in the development of the Orbiter Core itself. I look forward to actively contributing whenever possible
  13. Abloheet

    Question Improved framerates with CrossfireX

    True. Orbiter 2016 is still mostly cpu single thread limited. Even with a mid-low end GPU like a single desktop Radeon Rx 470, I can get 90-100 fps using d3d9 client, arguably the most graphically intensive way to run Orbiter. Since the goal of orbiter is to provide accurate simulation with good...
  14. Abloheet

    Retirement of the Base.cfg file that is used for none MESH textures

    Can we make this a thread for discussing probable upgrades and new feature requests to OpenOrbiter Base definition standards? Like, a potential BaseV3.0 which supersedes orbiter's existing BaseV2.0, and can take advantage of lua scripting for making dynamic active, user interactable bases like...
  15. Abloheet

    The person who posted the Megan AI Voice overhaul on No Man's Sky Nexusmods, is it you?

    The person who posted the Megan AI Voice overhaul on No Man's Sky Nexusmods, is it you?
  16. Abloheet

    New Release D3D9Client Development

    Here's to hoping jarmonik gets some ideas! Not much use though, as he himself said before, that d3d9client at the moment is just a wrapper for very old DX7 api calls. Which can't do a lot of modern advanced stuff anyway. Just that the wrapper enables better performance for modern operating systems
  17. Abloheet

    General Question New AMD Graphics Cards

    Atmosphere coloured pixels appearing around the edge of the dark side is a side effect of the atmospheric shaders. Nothing to do with graphics card or drivers. I have never had issues with dx9 games on amd graphics cards. On the contrary, I have always observed that they perform very good, and...
  18. Abloheet

    Problem Blinking colored pixels around the dark side edge of earth

    https://www.orbiter-forum.com/threads/d3d9client-development.16787/post-573502 See my post regarding this 'issue' here. Other users, and me, have also seen this effect, though it is debatable whether it is a 'bug'.
  19. Abloheet

    New Release D3D9Client Development

    Yeah, I have noticed this a long time ago. Didn't think this to be a bug or an issue, though. It seems to be a side effect of the new atmosphere rendering shaders of dx9 client. It manifests as aliasing effects on the edge of the planet's night side, when it has a shaded atmosphere
  20. Abloheet

    New Release D3D9Client Development

    That would be very nice. The logical extension of this will be rendered engine exhaust heat, smoke and flames. I guess it could be done in D3D9, more work for Jarmonik.
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