As far as I remember, there isn't any version of firefly jumbo which has been recompiled with support for ucgo and ummu. If there was, I would be very happy.
There is just a firefly jumbo add-on for orbiter 2006, which has all the features you mentioned like shuttles and skids, etc. Thankfully...
Sorry for necro-posting, but this is a request for Jarmonik. Can the vessel self shadow code be used in this case, so that the ring's shadow can be seen on Saturn too?
The sunlight crossing through buildings, that is a side effect of the lens flare post processing filter. I recommend not using that processing filter. Instead, use the LightGlow filter, which gives a pseudo-HDR effect, or no filter at all.
The other issue with shadows, it is still there...
The default 2016 Venus_cloud.tex should be same as the Orbiter 2010 Venus_cloud.tex, as fas as I remember.. The stock Orbiter 2010 Venus_cloud.tex could be lower resolution, level 6 .tex, and the addon link you posted is one of best Venus textures for Orbiter 2010. I guess 4th rock replicated...
This seems to be the problem with a Venus terrain addon for orbiter 2016. The clouds supplied with the addon are known to be buggy. The terrain and textures work fine. You have to go to the Venus.cfg file in Config folder and remove the CloudFormat = 2 line under Visualisation Parameters. Then...
I think the OP means that he is unable to see the runway lights being rendered during night time. There are no addons, or anything the user can do, that can fix this issue. Runway light rendering at night is a feature of the Orbiter Core, and is defined to the Orbiter core fro rendering by the...
Then I guess you don't know that the default dx7 client doesn't support resolutions above 2048*1536. If you try 2160p using the default graphics, then it will insta crash, like you say
That's why the dx9 client was developed, to bring orbiter graphics support upto the modern age. It's still not...
True. This issue has to be posted in the XR Fleet add-ons thread. But I am not an admin, so I can't shift this thread.
I have also noticed this bug. It happens when the status of the XR Vessel goes to landed (at rest), from being dynamic when the vessel status is being actively updated when in...
Umm, as far as I know, and have tested and used, latest version of d3d9 client for latest version of Orbiter, i.e. 2016 Beta rev90, fixed the invisible planet meshes in external graphics client bug. Not sure about d3d9 client version for Orbiter 2016 release. That one maybe doesn't have the fix...
@vlad32768, sorry for bothering you, but any status updates for the import export plugin you were making for blender 2.8?
In your last request for an add-on which supports advanced materials of D3D9, how about this add-on?
HST-EX for Orbiter 2016
https://www.orbithangar.com/searchid.php?ID=7233
First try D3D9 Client with only default Orbiter 2016 without having any add-ons installed.
Once you confirm that it is working fine, then install add-ons one by one.
Orbiter_ng.exe has to be run with administrator privileges for your custom changes to be saved. Right click on orbiter_ng.exe and...
Are these amazing features there in the Orbiter Beta D3D9 Client?
If not, will it be possible to port them to the beta client also?
---------- Post added at 11:06 AM ---------- Previous post was at 11:04 AM ----------
Have you been able to fix the texturing issues?
When can we have a...
That solution has been a long time in the making. Much much thanks for taking out the time from your schedule to implement it. Now all the minor moons can be modeled again in Orbiter 2016 D3D9!
What graphics hardware and system configuration do you have?
I get 20-50fps using built-in dx7 client in Orbiter 2016, and 100-500 fps using dx9 client.
Dx9 client is better than built in dx7 in almost every way, only missing features being solar-arrays, monorail and hangrail base objects, and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.