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  1. 80mileshigh

    Announcement OHM - Deployments, and fixes

    Thanks for all your hard work on this. It will be great to have a new hangar! My thoughts: I would like a really clear indication which Orbiter version an add-on is created for, and version filtering. Related to this; I have a personal feeling that we should be encouraging the use of, and...
  2. 80mileshigh

    Update Deepstar development

    I'm still using the same docking port configuration: a zenith and nadir port at the centre of the structure and an animated forward dock. So you'll have to decide on your mission and pick which landers to take. I'll include scenarios with both options and a scenario with all the vessels...
  3. 80mileshigh

    Update Deepstar development

    I should have gone with the 'easy to assemble' version :)
  4. 80mileshigh

    Update Deepstar development

    Will do. I don't want to add more bases, but it seems a mistake to exclude a whole system. Also, you waited seven and a half years for me to give you a proper answer on the atmospheric landers so I owe so you one! How's this for a compromise? I've cobbled together a station with rotating...
  5. 80mileshigh

    Update Deepstar development

    Vesta: Ganymede: Titan (playing with submarines at Kraken Mare): and Triton: Bear in mind this is still very much a work in progress, but this isn’t vaporware and I won’t wait another seven years to post an update. The external models shown here are essentially complete, but the...
  6. 80mileshigh

    Update Deepstar development

    It’s not necroposting … it’s resurrection, and I can prove it: Coming to a Tuesday in your not-too-distant future, Deepstar 3.0 for Orbiter 2016 will include ... A new model for Deepstar – while the overall aesthetic is maintained, very little of the original model remains. The engines are...
  7. 80mileshigh

    Orbiter Screenshot Thread

    Off the West Saharan coast:
  8. 80mileshigh

    [Tuesday] Release of OrbiterSound 5.0 for Orbiter 2016

    Merci Dan! Love the new docking sound.
  9. 80mileshigh

    New Release D3D9Client Development

    Yes, fixed - that was fast! :) Thanks. I do still get the effect, in some places, of the vessel separated from its ground shadow by some small altitude. I gather that's an unavoidable consequence of the way surface elevation is calculated now?
  10. 80mileshigh

    New Release D3D9Client Development

    I'm having some issues when landed on outer planet moons, when using R4.6 with Orbiter 2016. On most of the Jovian and Saturnian moons I see bad flickering and jumping of textures. These scenarios capture the problem for me: Ganymede: BEGIN_DESC Ganymede surface graphics glitch. END_DESC...
  11. 80mileshigh

    Orbiter Screenshot Thread

    The Station is a McDonnell Douglas study from 1970. It would launch on a Saturn INT-21 then telescope out. It would be spun around its centre of gravity for rotational gravity up to 0.7g - although this was planned only as an initial experiment and it would spend most of its life as a zero-G...
  12. 80mileshigh

    Orbiter Screenshot Thread

    The trouble with modelling a 70s spaceplane concept is it's like a gateway drug and you have to do more - like build a 70s station concept to fly it to ...
  13. 80mileshigh

    Orbiter Screenshot Thread

    A closer look at the new Deepstar model in Orbiter 2016: Note the inset RCS - this was a request from the development thread 8 years ago. I got completely stuck trying to implement it and gave up. Last year I thought, 'hey, why not just rebuild the whole model?'
  14. 80mileshigh

    Problem Baikonur surface texture glitch in 2016 hi-res texture pack.

    Thanks for the explanation. That's something I'm going to have to live with for the time being!
  15. 80mileshigh

    Problem Baikonur surface texture glitch in 2016 hi-res texture pack.

    Using a clean install of Orbiter 2016 with no add-ons or graphics clients, but adding the hi-res texture pack here: http://orbit.medphys.ucl.ac.uk/mirrors/orbiter_radio/tex_mirror.html#earth ... results in the attached image. What's frustrating is the small number of overlaid tiles appear to...
  16. 80mileshigh

    New Release D3D9Client Development

    I just want to take the opportunity to say thanks again for this work. I've been away from development for the best part of a decade. Although I've kept half an eye on goings-on during that time I don't think I've really appreciated how much progress has been made. I just got a model set up...
  17. 80mileshigh

    Orbiter Screenshot Thread

    FYI all, I'm making good progress on my Deepstar update, which is proving to be a big undertaking. Sometimes though, I need to relax by making something else ... This is a Boeing going. No ETA despite apparent proximity to the runway :)
  18. 80mileshigh

    Orbiter Screenshot Thread

    I hope so. I've got a new computer which is a motivating factor :) I can't promise anything, but 2020 is a broad target! I've finished a new external model for Deepstar and the old landers, with the new lifting body landers pictured here at about 80% completion. The station is finished as are...
  19. 80mileshigh

    Orbiter Screenshot Thread

    Old add-ons never die, they just take a long time to be developed. Happy Xmas people.
  20. 80mileshigh

    News Stratolaunch

    Fuselage reminiscent of the Martin Spacemaster first stage:
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