So for vulkan port currently supports the same ANSI 0-255 character set as D3D9's primary bitmap
font path (covers Western European languages). The WCHAR/Unicode fallback path that D3D9 has via ID3DXFont is not yet
ported - that would need something like FreeType or a similar library in...
Appreciate, im no graphic expert so i would love this thread to be more enganging with this kind of stuff/facts. im doing this out of passion and learning about graphics stuff as the work gooes on.
ya, was lucky to have some days off, will be back to job soon so progress will take a hit.
As the work goes on, i really hope orbiter 64x is near, would help a lot for testing.
At the moment my goal is to have in vulkan what we currently do in d3d9, especially the foundations. Then in future i think it'll be ready to develop on and re-do some stuff. At the moment, this is very much experimental running in 64bit with some patches i applied to orbiter sim. I think for us...
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