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  1. johnnymanly

    Question "Spool up" an animation

    I'm making a satellite that spins up to a certain rpm and stays there. I got it working using a timer with a limit. if spin_timer == nil then spin_timer = 0 end local tm = oapi.get_simstep() spin_timer = spin_timer + tm -- time limit for increasing rpm if spin_timer >= 10 then...
  2. johnnymanly

    Question "Spool up" an animation

    Thanks for the reply. I'll chew on that for a bit and see if I can figure something out. It'll give me something to do for the next week or so... :unsure:
  3. johnnymanly

    Question "Spool up" an animation

    Is it possible to spool up a rotation animation? That is, start from 0 rpm and increase rpm over a period of so many seconds. If not with an animation can it be done with "set_angvel" ?
  4. johnnymanly

    News Gallery of add-ons in development

    He's a shiny boy...
  5. johnnymanly

    Implementing two default MFDs in VC on Lua

    You don't. @Buck Rogers was just giving an example of the "D" flag if it were being used for a dynamic texture.
  6. johnnymanly

    Implementing two default MFDs in VC on Lua

    Yes, you need UV coordinates for an MFD. Give your MFD group a UV mapped texture, but in the mesh don't use the texture, label it 0. MATERIAL 14 TEXTURE 0 LABEL lftmfd GEOM 6 2 -0.13044 0.30923 0.22779 0 0.22495 -0.97437 -0 -1 -0.28044 0.30923 0.22779 0 0.22495 -0.97437 -1 -1 -0.13044 0.16308...
  7. johnnymanly

    Implementing two default MFDs in VC on Lua

    Do your square planes have UV coordinates?
  8. johnnymanly

    News Roscosmos News

    oops...
  9. johnnymanly

    Orbiter 2024 Release

    I have that problem. I start those scenarios paused as a work around.
  10. johnnymanly

    What music are you listening to?

    Some actual drunken sailers...
  11. johnnymanly

    Problem Black Moon

    Do you have the Textures/Moon folder?
  12. johnnymanly

    Problem .obj to .msh conversion acting strange

    That looks like it. Thanks!(y)
  13. johnnymanly

    Problem .obj to .msh conversion acting strange

    For my own interest I decided to try to convert the obj2msh Qbasic program to Lua. I got it to produce what looked like good meshes but they would not load in Orbiter2024. If I opened them in Shipedit the groups, vertices, and triangles all read "0" and the mesh could not be manipulated in any...
  14. johnnymanly

    Hello!

    Welcome! :D
  15. johnnymanly

    Launching home made model rocket

    No tips but Good Luck and keep us informed! (y) I have a few kits I'd like to get done this summer.
  16. johnnymanly

    Hello everyone!

    Hello!
  17. johnnymanly

    Software No 3D acceleration on virtualized W11

    No, mine doesn't work either.:(
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