I'm not sure those are instagram filters. Video reminds me of old nuclear test footage. I think working with very high dynamic range as here (this exhaust is really bright) poses some serious challanges for camera operators.
O-F Staff note: Please stay on topic. For discussing advantages of one language over another you can create "Programming language wars MEGATHREAD" in Brighton lounge.
Due to time constrains I cannot work on multiple projects right now.
Therefore I release meshes and textures for that for free under Beerware license:
Here is thread and link to files: http://www.orbiter-forum.com/showthread.php?p=538065#post538065
O-F staff note: Thread closed
So with my limited free time I decided to give away my Starchaser shuttle for anyone to pick and hopefully make it work in orbiter.
Following package contains max, 3ds, obj files containing geometry, dds maps for texture map and bumpmap, layered PSD files to work on and obj material library...
If I manage to set up compiler for RC1 or release version, I surelly recompile default Atlantis with those (with bit of experimentation and release it as an add-on.
If not I'll drag Woo482 to do it.
Well - I made those for stock orbiter TBH - with multistage you have control over particles and that's not the case for stock atlantis until you recompile it's code.
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