Search results

  1. jangofett287

    Orbiter Screenshot Thread

    Which renderer is that and does it use PBR/Metalness or the old Specular style?
  2. jangofett287

    C++ Question Need a bit of help with vessel cast

    TBF, this use case is basically what dynamic_cast was made for. I'm not sure how expensive the type check is, but it's almost certainly less than a string comparison, even on short strings.
  3. jangofett287

    Humor Random Comments Thread

    In other news, I've made a box! https://thamstras.wordpress.com/2017/09/08/all-your-boxes-are-belong-to-us/ I can't remember if I've posted about the puzzle game I'm (very slowly) making here before, but I'm so proud of this box I'm sharing it everywhere.
  4. jangofett287

    Orbiter Screenshot Thread

    I seem to remember the XR5 being affectionately referred to in the past as a space whale or something like that. It's the inspiration for one of the 3 spacecraft ideas I've been tossing around in my head recently called the Orca. Going to need to get some sort of CFD package working before that...
  5. jangofett287

    What music are you listening to?

    Soundtrack for today:
  6. jangofett287

    SDK Question Visual Studio Community setup

    Since at least 2015 installing VC++ support also installs all the Windows development stuff (Win32 that is, not UWP) by default unless you expressly uncheck the box for it. The box for VC++ overall is not checked by default though.
  7. jangofett287

    SDK Question Visual Studio Community setup

    Lots of intellisense errors in that picture. Suggests there's something else wrong with your setup. Could you check what $(OrbiterDir) is actually set to? You can do that by going to view->other windows->property manager, then in the property manager (it's on the left for me) you need to open up...
  8. jangofett287

    Problem XR2 brakes ineffective Orbiter 2016

    That friction coefficient seems wrong to me somehow. There must be something I'm missing because a quick google suggests the value for rubber should be around 0.8...
  9. jangofett287

    Question Modification to ELE2PNG

    You seem a little confused. Point indexes 0 and 258 are cloned from adjacent tiles. Point indexes 1 and 257 are shared 'edge' points. Point indexes 2 and 256 are cloned to adjacent tiles. Point indexes 1 to 257 are displayed as the actual 'tile'. However, I do agree with you. Dealing with the...
  10. jangofett287

    SDK Question VSC++ version requirements?

    Orbiter.exe depends on MSVCP90.DLL which corresponds to the Microsoft Visual C++ Redistributable 2008. However AFAIK you can use any version because the actual API doesn't use any CRT or STL features.
  11. jangofett287

    OS WARS MEGA THREAD (Now debating proprietary vs. open-source!)

    I read somewhere that some Windows engineers got reboot-less updates working with the Windows kernel but still came to the conclusion it was a bad idea. They figured out there was no way to guarantee the update would install correctly and nothing would go wrong or get corrupted without a reboot.
  12. jangofett287

    Internet Ransomware attacks reported in Europe.

    I have read some people pay for a custom support plan for Windows XP which continues to supply "Critical patches".
  13. jangofett287

    Internet Ransomware attacks reported in Europe.

    It uses an exploit the NSA discovered (codename EternalBlue) the details of which were leaked in the Shadow Broker dumps. It also looks for an NSA persistence tool called DoublePulsar and uses that if it can. It's important to note that the bug in SMBv1 existed and was exploitable whether or...
  14. jangofett287

    Internet Ransomware attacks reported in Europe.

    The patch for the SMBv1 RCE vuln was released in March.
  15. jangofett287

    Communication Below The Event Horizon

    https://en.wikipedia.org/wiki/Tidal_force And you're pulled apart, not crushed. Basically if your going down feet first eventually your feet are experiencing noticeably more gravity than your head, because the gravitational gradient of a black hole is so steep. Eventually the difference gets so...
  16. jangofett287

    Communication Below The Event Horizon

    No. By "appear to be some distance away from any observer" they mean that the event horizon is a non-zero distance. This distance can be infinitely small. You just can't observe something cross an event horizon in finite your-time. Get ready, this is where relativity gets fun. Let's consider 2...
  17. jangofett287

    Request Gateway transport system

    You can put a second sun in, but it won't give off light and you'll run out of numerical precision before you can place it far enough away to be reasonable.
  18. jangofett287

    Request Gateway transport system

    Could use the MFD to 'connect' one gate to another and if the far end is 'busy' it just fails. How would replays react to these shenanigans?
  19. jangofett287

    Software D3D9 client = strange fonts afterwards

    On the launchpad, under the "extra" tab, expand "Debugging options", click "Performance options" and hit edit. Check "Enforce font smoothing on exit" and that should fix it. Or type "cleartype" into the start menu's search box, click "Adjust ClearType Text", check the "Turn on ClearType"...
  20. jangofett287

    Scenario Base Texture

    For best results, all textures should be square and have power-of-two size, ie 128x128, 256x256, 512x512, 1024x1024, 2048x2048 etc. That should not only get you the best compression in the .dds file, it should also get you the best render performance. Specifically, the sides have divisible by 4...
Back
Top