I'm working on a local branch, with a scene called Phys_Test, so there's no way I'm stepping on anyone's toes. Also through RigidBodies and FixedJoints I can now do things which aren't even. Basically anything that can be reasonably approximated as a collection of spheres can be pretty...
I've tidied up the Assets directory by moving the TestScene into /Scenes and the New Terrain into /Terrains Try and put things in folders, so the root of Assets doesn't end up a total mess.
Ok, I've rebased my local buoyancy branch onto the current develop, so I pull in the .gitignore change. Not sure if that's how your supposed to do it, but it works.
Ah, Problem is a file extension overlap with "Build Results of an ATL Project", which also produces a .meta file, but evidently that one isn't required to be kept. I've removed the offending line from the repo. I haven't put any of my meta files in, as I never imported Loru's package, so my...
We're currently .gitignore-ing .meta files, which is bad, because it means we're loosing all the import settings, and it throws warnings any time you change branch due to orphaned .meta files.
Ok, I've got basic buoyancy. It currently assumes the object is a sphere, and that the water is a flat plane at y=0. At the minute you supply the script with the radius, and it takes the mass from the RigidBody component. This basically means the mass needs to be calculated and shouldn't be...
Reminder to all: If your using GitHub for windows, after you make a commit you need to press the sync button to push it to the repo. Someone said above that they had set the project to text meta files, but that's not been pushed to the repo. Also be sure to fully exit out of Unity and...
A) Make sure your on the develop branch.
B) I think the repo might be missing a folder. Specifically "Library". I don't know enough about Unity to know if its needed, or if the editor can rebuild it.
---------- Post added at 04:24 ---------- Previous post was at 04:15 ----------
Ok, The editor...
Make sure your all using the latest version of Unity. 4.6 brings a total overhaul to the GUI system, which makes it so much easier. Game Design is my uni course, so I can probably be of use. If you can give me details of how the physics should work I can take a stab at implementing them. The...
TBH, I'm not really concerned about Corporations having loads of data on me. Its a trade-off for them to provide me a service. Them providing some of that data to advertisers is how they pay the bills, and I accept that. That said it does inform what I do put up there. The thing I'm really...
MVP (minimum viable product) for me would be:
Underwater physics
The ability to move around
something to bang into (to demonstrate some of the physics better)
Something you can pick up and move around (The main activity in this game is searching for things and picking them up.)
For those who don't keep up with the news, you can now change your minecraft screenname! More info here: https://mojang.com/2015/01/announcing-minecraft-name-changes/
I've grown tired of being a walking copyright violation, so my Minecraft screenname has changed from jangofett287 to Thamstras...
Of course, The mod list should be chosen carefully and kept short. Otherwise people on slow connections will find themselves waiting a while to get in.
If your heatsink had a thermal pad on it, when you took it off it ruined the contact area of the sink and CPU. Those pads contain part parafin wax or simmilar, and melt into the microscopic valleys in the metals, forming a good solid contact. When taken apart however the stuff in the valleys is...
If you use this: http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller It will map the buttons on your DS3 to a virtual XInput controller, so to any software it will look like an Xbox 360 controller. Not sure if it works with Win 8 though.
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