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  1. jangofett287

    Gaming Creating an ocean exploration simulator

    I'm working on a local branch, with a scene called Phys_Test, so there's no way I'm stepping on anyone's toes. Also through RigidBodies and FixedJoints I can now do things which aren't even. Basically anything that can be reasonably approximated as a collection of spheres can be pretty...
  2. jangofett287

    Gaming Creating an ocean exploration simulator

    I've tidied up the Assets directory by moving the TestScene into /Scenes and the New Terrain into /Terrains Try and put things in folders, so the root of Assets doesn't end up a total mess.
  3. jangofett287

    Gaming Creating an ocean exploration simulator

    Ok, I've rebased my local buoyancy branch onto the current develop, so I pull in the .gitignore change. Not sure if that's how your supposed to do it, but it works.
  4. jangofett287

    Gaming Creating an ocean exploration simulator

    Urwumpe ninja'd my commit... Give me a min I need to fix my local state.
  5. jangofett287

    Gaming Creating an ocean exploration simulator

    Ah, Problem is a file extension overlap with "Build Results of an ATL Project", which also produces a .meta file, but evidently that one isn't required to be kept. I've removed the offending line from the repo. I haven't put any of my meta files in, as I never imported Loru's package, so my...
  6. jangofett287

    Gaming Creating an ocean exploration simulator

    We're currently .gitignore-ing .meta files, which is bad, because it means we're loosing all the import settings, and it throws warnings any time you change branch due to orphaned .meta files.
  7. jangofett287

    Gaming Creating an ocean exploration simulator

    Ok, I've got basic buoyancy. It currently assumes the object is a sphere, and that the water is a flat plane at y=0. At the minute you supply the script with the radius, and it takes the mass from the RigidBody component. This basically means the mass needs to be calculated and shouldn't be...
  8. jangofett287

    Gaming Creating an ocean exploration simulator

    Reminder to all: If your using GitHub for windows, after you make a commit you need to press the sync button to push it to the repo. Someone said above that they had set the project to text meta files, but that's not been pushed to the repo. Also be sure to fully exit out of Unity and...
  9. jangofett287

    Gaming Creating an ocean exploration simulator

    A) Make sure your on the develop branch. B) I think the repo might be missing a folder. Specifically "Library". I don't know enough about Unity to know if its needed, or if the editor can rebuild it. ---------- Post added at 04:24 ---------- Previous post was at 04:15 ---------- Ok, The editor...
  10. jangofett287

    Gaming Creating an ocean exploration simulator

    Bruce: My GitHub username is thamstras, if you want to add me to the repository. I'll take a crack this evening at getting some things going.
  11. jangofett287

    Gaming Creating an ocean exploration simulator

    Make sure your all using the latest version of Unity. 4.6 brings a total overhaul to the GUI system, which makes it so much easier. Game Design is my uni course, so I can probably be of use. If you can give me details of how the physics should work I can take a stab at implementing them. The...
  12. jangofett287

    Humor Random Comments Thread

    TBH, I'm not really concerned about Corporations having loads of data on me. Its a trade-off for them to provide me a service. Them providing some of that data to advertisers is how they pay the bills, and I accept that. That said it does inform what I do put up there. The thing I'm really...
  13. jangofett287

    Humor Random Comments Thread

    Meanwhile, in Russia:
  14. jangofett287

    Gaming Creating an ocean exploration simulator

    MVP (minimum viable product) for me would be: Underwater physics The ability to move around something to bang into (to demonstrate some of the physics better) Something you can pick up and move around (The main activity in this game is searching for things and picking them up.)
  15. jangofett287

    Gaming Hielor's Minecraft Server

    Best wipe them all. I'll run around my current base tomorrow resetting the ones there. There's nothing of importance at my old base anyway.
  16. jangofett287

    Gaming Hielor's Minecraft Server

    For those who don't keep up with the news, you can now change your minecraft screenname! More info here: https://mojang.com/2015/01/announcing-minecraft-name-changes/ I've grown tired of being a walking copyright violation, so my Minecraft screenname has changed from jangofett287 to Thamstras...
  17. jangofett287

    Gaming Artlav's Space Engineers Server

    That depends on if the world was regenerated when it was set to infinite.
  18. jangofett287

    Gaming Artlav's Space Engineers Server

    Of course, The mod list should be chosen carefully and kept short. Otherwise people on slow connections will find themselves waiting a while to get in.
  19. jangofett287

    Rant Help me! Windows 7 system turns itself off

    If your heatsink had a thermal pad on it, when you took it off it ruined the contact area of the sink and CPU. Those pads contain part parafin wax or simmilar, and melt into the microscopic valleys in the metals, forming a good solid contact. When taken apart however the stuff in the valleys is...
  20. jangofett287

    Hardware PS3 Controller with Orbiter (Windows 8.1)

    If you use this: http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller It will map the buttons on your DS3 to a virtual XInput controller, so to any software it will look like an Xbox 360 controller. Not sure if it works with Win 8 though.
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