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  1. M

    SDK Question Polygons and IVECTOR2

    Hi, I'm trying to draw a triangle on an MFD. After a few hours of searching google, the forum, and the API documentation, I can't seem to find any examples of implementation of the Polygon function in a sketchpad. virtual void Polygon (const IVECTOR2 *pt, int npt) // function definition from...
  2. M

    C++ Question Extending OrbConnect to Other Vessels

    Ah, I was wondering about the third argument of clbkGeneric. Great suggestion, I'm able to get ShuttleA passing info back to OrbConnect. Thanks!
  3. M

    C++ Question Extending OrbConnect to Other Vessels

    Actually, while this is all still fresh, one more thing...Using clbkGeneric works for sending a command to a vessel, but what about retrieving a variable from a vessel instance? I skimmed through the VESSEL/2/3 member functions in the Orbiter API reference but didn't find anything to be able to...
  4. M

    C++ Question Extending OrbConnect to Other Vessels

    Still not seeing it...I looked in all the external dependencies and header files in OrbConnect when open in Visual Studio, and I searched my copy of Orbiter with OrbConnect installed for a "log.h" file, to no avail :( You learn something new every day, as they say. Building under released...
  5. M

    C++ Question Extending OrbConnect to Other Vessels

    100% agreed...I took out the make-sure-it's-a-vessel, make-sure-it's-in-focus, etc. code checks just for this proof of concept, to keep the code as simple as possible. I would of course put all that in if it were a released version. That's a good approach; I'll probably give it a try in the...
  6. M

    C++ Question Extending OrbConnect to Other Vessels

    Hmm...I'm not sure I follow. The constructor in ShuttleA.cpp doesn't return anything: ShuttleA::ShuttleA (OBJHANDLE hObj, int fmodel) : VESSEL3 (hObj, fmodel) { int i; dock_proc = 0.0; dock_status = DOOR_CLOSED; lock_proc = 0.0; lock_status = DOOR_CLOSED; gear_proc = 0.0; gear_status =...
  7. M

    C++ Question Extending OrbConnect to Other Vessels

    Great instructions...Looks like it's making it all the way to when it tries to call RevertLandingGear() in the StowLandingGear function in ShuttleACtlCommandParser.cpp at the line: pVessel->RevertLandingGear(); // Function RevertLandingGear is defined in ShuttleA.cpp I got the following error...
  8. M

    C++ Question Extending OrbConnect to Other Vessels

    Hi all, It’s been a while, due to real life responsibilities, but I’m back, and am starting to get into coding my own vessels. I’m specifically interested in extending the ability of OrbConnect to my vessel in the same manner that it has been extended to XR vessels, so that I can command...
  9. M

    Question What makes each American state unique from others?

    Each state is very different and unique, for many reasons: Laws in general are different. For example, in many southeastern states, there are no so called "right to work laws" which basically say that no employee is forced to join a union, where other states have laws requiring union...
  10. M

    New Release D3D9Client Development

    Hey, love the runway lights! Thanks! Is there any way to make the papi bigger, or is that still in the works? Also, has anybody experimented with Computerex's Orb Reentry Stream addon, or any way to get flames visible from the cockpit?
  11. M

    New Release D3D9Client Development

    It looks awesome... thank you so much!! Happy Holidays!!
  12. M

    New Release D3D9Client Development

    Hm. I made the function in my horizonhaze.fx look like this: float4 HazeTechPS(HazeVS frg) : COLOR { return frg.color * tex2D(Tile0S, frg.tex0); //return float4(frg.color.rgb, frg.color.a*frg.tex0.y*frg.tex0.y); //return float4(frg.color.rgb*(frg.tex0.y+0.30)...
  13. M

    New Release D3D9Client Development

    Is there any way to edit this file manually? I mean I can open it in notepad, I'm asking if stuff (RGB values) can be changed.
  14. M

    New Release D3D9Client Development

    Hey, I just downloaded this for the first time, and it's INCREDIBLE. Thanks for your work!! One quick question: are there plans to implement the ability for OAVE (Orbiter Atmospheric Visual Enhancement V3) to work with the D3D9 client? I have it installed, and it shows up with the default...
  15. M

    Problem IMFD Tutorial #5 Earth To Mars O2 Problem

    Hey, is this the one by me and Tommy? If so, I need a bit more information: It's been a while since I made these...IIRC they're in the XR2 Ravenstar, correct? Also, when is it exactly that the O2 depletion happens? If you could give a sim time that would be great. Also, is this a bug like...
  16. M

    Gastroscopy

    http://www.leftseat.com/sistats.htm So there are pilots with: Mechanical heart valves Seizures Kidney transplants Bypass surgery etc. I think you're going to be just fine :thumbup: These are at least the rules in the US.
  17. M

    Launch News SpaceX Falcon 9 F3 COTS2+ Updates

    That would be awesome. I hope it does.
  18. M

    You know you're addicted to Orbiter when...

    Well right, I mean I learned matrices in high school, and they were easy. Then you get to college and start doing vector calculus, etc. and it gets a little harder. Then you do eigenvalues, and much, much more. Before you know it, matrices aren't so fun any more :lol: . But, they are...
  19. M

    Cycling / Running - Logs, Stories, & Pictures (any fellow cyclists or runners here?)

    I ran a 5:08 mile in high school. I have gone downhill since then. Very little time with school, and now working 12 hours a day. I just have time for the eliptical machine 3 days a week or so. I'd love to break the 5 minute barrier one day though.
  20. M

    News Speed of light broken?

    So what's the big deal? I break the speed of light all the time when I'm playing orbiter.
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